Added Daybreak, a system updater homebrew (#1073)
* Implemented a system updater homebrew (titled Daybreak) * git subrepo pull ./troposphere/daybreak/nanovg subrepo: subdir: "troposphere/daybreak/nanovg" merged: "c197ba2f" upstream: origin: "https://github.com/Adubbz/nanovg-deko.git" branch: "master" commit: "c197ba2f" git-subrepo: version: "0.4.1" origin: "???" commit: "???" (+1 squashed commits) Squashed commits: [232dc943] git subrepo clone https://github.com/Adubbz/nanovg-deko.git troposphere/daybreak/nanovg subrepo: subdir: "troposphere/daybreak/nanovg" merged: "52bb784b" upstream: origin: "https://github.com/Adubbz/nanovg-deko.git" branch: "master" commit: "52bb784b" git-subrepo: version: "0.4.1" origin: "???" commit: "???" * daybreak: switch to using hiddbg for home blocking (+1 squashed commits) Squashed commits: [4bfc7b0d] daybreak: block the home button during installation
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troposphere/daybreak/nanovg/shaders/fill_vsh.glsl
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troposphere/daybreak/nanovg/shaders/fill_vsh.glsl
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#version 460
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layout (location = 0) in vec2 vertex;
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layout (location = 1) in vec2 tcoord;
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layout (location = 0) out vec2 ftcoord;
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layout (location = 1) out vec2 fpos;
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layout (std140, binding = 0) uniform View
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{
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vec2 size;
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} view;
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void main(void) {
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ftcoord = tcoord;
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fpos = vertex;
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gl_Position = vec4(2.0*vertex.x/view.size.x - 1.0, 1.0 - 2.0*vertex.y/view.size.y, 0, 1);
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};
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