Added Daybreak, a system updater homebrew (#1073)
* Implemented a system updater homebrew (titled Daybreak) * git subrepo pull ./troposphere/daybreak/nanovg subrepo: subdir: "troposphere/daybreak/nanovg" merged: "c197ba2f" upstream: origin: "https://github.com/Adubbz/nanovg-deko.git" branch: "master" commit: "c197ba2f" git-subrepo: version: "0.4.1" origin: "???" commit: "???" (+1 squashed commits) Squashed commits: [232dc943] git subrepo clone https://github.com/Adubbz/nanovg-deko.git troposphere/daybreak/nanovg subrepo: subdir: "troposphere/daybreak/nanovg" merged: "52bb784b" upstream: origin: "https://github.com/Adubbz/nanovg-deko.git" branch: "master" commit: "52bb784b" git-subrepo: version: "0.4.1" origin: "???" commit: "???" * daybreak: switch to using hiddbg for home blocking (+1 squashed commits) Squashed commits: [4bfc7b0d] daybreak: block the home button during installation
This commit is contained in:
207
troposphere/daybreak/nanovg/include/nanovg/dk_renderer.hpp
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207
troposphere/daybreak/nanovg/include/nanovg/dk_renderer.hpp
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@@ -0,0 +1,207 @@
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#pragma once
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#include <deko3d.hpp>
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#include <map>
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#include <memory>
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#include <vector>
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#include "framework/CDescriptorSet.h"
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#include "framework/CMemPool.h"
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#include "framework/CShader.h"
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#include "framework/CCmdMemRing.h"
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#include "nanovg.h"
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// Create flags
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enum NVGcreateFlags {
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// Flag indicating if geometry based anti-aliasing is used (may not be needed when using MSAA).
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NVG_ANTIALIAS = 1<<0,
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// Flag indicating if strokes should be drawn using stencil buffer. The rendering will be a little
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// slower, but path overlaps (i.e. self-intersecting or sharp turns) will be drawn just once.
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NVG_STENCIL_STROKES = 1<<1,
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// Flag indicating that additional debug checks are done.
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NVG_DEBUG = 1<<2,
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};
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enum DKNVGuniformLoc
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{
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DKNVG_LOC_VIEWSIZE,
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DKNVG_LOC_TEX,
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DKNVG_LOC_FRAG,
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DKNVG_MAX_LOCS
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};
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enum VKNVGshaderType {
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NSVG_SHADER_FILLGRAD,
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NSVG_SHADER_FILLIMG,
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NSVG_SHADER_SIMPLE,
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NSVG_SHADER_IMG
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};
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struct DKNVGtextureDescriptor {
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int width, height;
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int type;
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int flags;
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};
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struct DKNVGblend {
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int srcRGB;
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int dstRGB;
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int srcAlpha;
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int dstAlpha;
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};
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enum DKNVGcallType {
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DKNVG_NONE = 0,
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DKNVG_FILL,
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DKNVG_CONVEXFILL,
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DKNVG_STROKE,
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DKNVG_TRIANGLES,
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};
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struct DKNVGcall {
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int type;
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int image;
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int pathOffset;
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int pathCount;
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int triangleOffset;
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int triangleCount;
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int uniformOffset;
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DKNVGblend blendFunc;
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};
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struct DKNVGpath {
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int fillOffset;
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int fillCount;
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int strokeOffset;
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int strokeCount;
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};
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struct DKNVGfragUniforms {
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float scissorMat[12]; // matrices are actually 3 vec4s
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float paintMat[12];
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struct NVGcolor innerCol;
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struct NVGcolor outerCol;
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float scissorExt[2];
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float scissorScale[2];
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float extent[2];
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float radius;
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float feather;
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float strokeMult;
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float strokeThr;
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int texType;
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int type;
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};
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namespace nvg {
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class DkRenderer;
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}
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struct DKNVGcontext {
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nvg::DkRenderer *renderer;
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float view[2];
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int fragSize;
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int flags;
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// Per frame buffers
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DKNVGcall* calls;
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int ccalls;
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int ncalls;
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DKNVGpath* paths;
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int cpaths;
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int npaths;
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struct NVGvertex* verts;
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int cverts;
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int nverts;
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unsigned char* uniforms;
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int cuniforms;
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int nuniforms;
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};
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namespace nvg {
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class Texture {
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private:
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const int m_id;
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dk::Image m_image;
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dk::ImageDescriptor m_image_descriptor;
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CMemPool::Handle m_image_mem;
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DKNVGtextureDescriptor m_texture_descriptor;
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public:
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Texture(int id);
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~Texture();
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void Initialize(CMemPool &image_pool, CMemPool &scratch_pool, dk::Device device, dk::Queue transfer_queue, int type, int w, int h, int image_flags, const u8 *data);
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void Update(CMemPool &image_pool, CMemPool &scratch_pool, dk::Device device, dk::Queue transfer_queue, int type, int w, int h, int image_flags, const u8 *data);
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int GetId();
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const DKNVGtextureDescriptor &GetDescriptor();
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dk::Image &GetImage();
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dk::ImageDescriptor &GetImageDescriptor();
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};
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class DkRenderer {
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private:
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enum SamplerType : u8 {
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SamplerType_MipFilter = 1 << 0,
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SamplerType_Nearest = 1 << 1,
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SamplerType_RepeatX = 1 << 2,
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SamplerType_RepeatY = 1 << 3,
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SamplerType_Total = 0x10,
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};
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private:
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static constexpr size_t DynamicCmdSize = 0x20000;
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static constexpr size_t FragmentUniformSize = sizeof(DKNVGfragUniforms) + 4 - sizeof(DKNVGfragUniforms) % 4;
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static constexpr size_t MaxImages = 0x1000;
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/* From the application. */
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u32 m_view_width;
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u32 m_view_height;
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dk::Device m_device;
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dk::Queue m_queue;
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CMemPool &m_image_mem_pool;
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CMemPool &m_code_mem_pool;
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CMemPool &m_data_mem_pool;
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/* State. */
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dk::UniqueCmdBuf m_dyn_cmd_buf;
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CCmdMemRing<1> m_dyn_cmd_mem;
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std::optional<CMemPool::Handle> m_vertex_buffer;
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CShader m_vertex_shader;
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CShader m_fragment_shader;
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CMemPool::Handle m_view_uniform_buffer;
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CMemPool::Handle m_frag_uniform_buffer;
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u32 m_next_texture_id = 1;
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std::vector<std::shared_ptr<Texture>> m_textures;
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CDescriptorSet<MaxImages> m_image_descriptor_set;
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CDescriptorSet<SamplerType_Total> m_sampler_descriptor_set;
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std::array<int, MaxImages> m_image_descriptor_mappings;
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int m_last_image_descriptor = 0;
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int AcquireImageDescriptor(std::shared_ptr<Texture> texture, int image);
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void FreeImageDescriptor(int image);
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void SetUniforms(const DKNVGcontext &ctx, int offset, int image);
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void UpdateVertexBuffer(const void *data, size_t size);
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void DrawFill(const DKNVGcontext &ctx, const DKNVGcall &call);
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void DrawConvexFill(const DKNVGcontext &ctx, const DKNVGcall &call);
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void DrawStroke(const DKNVGcontext &ctx, const DKNVGcall &call);
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void DrawTriangles(const DKNVGcontext &ctx, const DKNVGcall &call);
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std::shared_ptr<Texture> FindTexture(int id);
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public:
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DkRenderer(unsigned int view_width, unsigned int view_height, dk::Device device, dk::Queue queue, CMemPool &image_mem_pool, CMemPool &code_mem_pool, CMemPool &data_mem_pool);
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~DkRenderer();
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int Create(DKNVGcontext &ctx);
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int CreateTexture(const DKNVGcontext &ctx, int type, int w, int h, int image_flags, const u8 *data);
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int DeleteTexture(const DKNVGcontext &ctx, int id);
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int UpdateTexture(const DKNVGcontext &ctx, int id, int x, int y, int w, int h, const u8 *data);
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int GetTextureSize(const DKNVGcontext &ctx, int id, int *w, int *h);
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const DKNVGtextureDescriptor *GetTextureDescriptor(const DKNVGcontext &ctx, int id);
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void Flush(DKNVGcontext &ctx);
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};
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}
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1785
troposphere/daybreak/nanovg/include/nanovg/fontstash.h
Normal file
1785
troposphere/daybreak/nanovg/include/nanovg/fontstash.h
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File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,38 @@
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/*
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** Sample Framework for deko3d Applications
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** CApplication.h: Wrapper class containing common application boilerplate
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*/
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#pragma once
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#include "common.h"
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class CApplication
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{
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protected:
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virtual void onFocusState(AppletFocusState) { }
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virtual void onOperationMode(AppletOperationMode) { }
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virtual bool onFrame(u64) { return true; }
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public:
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CApplication();
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~CApplication();
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void run();
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static constexpr void chooseFramebufferSize(uint32_t& width, uint32_t& height, AppletOperationMode mode);
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};
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constexpr void CApplication::chooseFramebufferSize(uint32_t& width, uint32_t& height, AppletOperationMode mode)
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{
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switch (mode)
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{
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default:
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case AppletOperationMode_Handheld:
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width = 1280;
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height = 720;
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break;
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case AppletOperationMode_Docked:
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width = 1920;
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height = 1080;
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break;
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}
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}
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@@ -0,0 +1,57 @@
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/*
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** Sample Framework for deko3d Applications
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** CCmdMemRing.h: Memory provider class for dynamic command buffers
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*/
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#pragma once
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#include "common.h"
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#include "CMemPool.h"
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template <unsigned NumSlices>
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class CCmdMemRing
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{
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static_assert(NumSlices > 0, "Need a non-zero number of slices...");
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CMemPool::Handle m_mem;
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unsigned m_curSlice;
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dk::Fence m_fences[NumSlices];
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public:
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CCmdMemRing() : m_mem{}, m_curSlice{}, m_fences{} { }
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~CCmdMemRing()
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{
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m_mem.destroy();
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}
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bool allocate(CMemPool& pool, uint32_t sliceSize)
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{
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sliceSize = (sliceSize + DK_CMDMEM_ALIGNMENT - 1) &~ (DK_CMDMEM_ALIGNMENT - 1);
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m_mem = pool.allocate(NumSlices*sliceSize);
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return m_mem;
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}
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void begin(dk::CmdBuf cmdbuf)
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{
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// Clear/reset the command buffer, which also destroys all command list handles
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// (but remember: it does *not* in fact destroy the command data)
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cmdbuf.clear();
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// Wait for the current slice of memory to be available, and feed it to the command buffer
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uint32_t sliceSize = m_mem.getSize() / NumSlices;
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m_fences[m_curSlice].wait();
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// Feed the memory to the command buffer
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cmdbuf.addMemory(m_mem.getMemBlock(), m_mem.getOffset() + m_curSlice * sliceSize, sliceSize);
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}
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DkCmdList end(dk::CmdBuf cmdbuf)
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{
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// Signal the fence corresponding to the current slice; so that in the future when we want
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// to use it again, we can wait for the completion of the commands we've just submitted
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// (and as such we don't overwrite in-flight command data with new one)
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cmdbuf.signalFence(m_fences[m_curSlice]);
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// Advance the current slice counter; wrapping around when we reach the end
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m_curSlice = (m_curSlice + 1) % NumSlices;
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// Finish off the command list, returning it to the caller
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return cmdbuf.finishList();
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}
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};
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@@ -0,0 +1,71 @@
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/*
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** Sample Framework for deko3d Applications
|
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** CDescriptorSet.h: Image/Sampler descriptor set class
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||||
*/
|
||||
#pragma once
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#include "common.h"
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||||
#include "CMemPool.h"
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||||
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template <unsigned NumDescriptors>
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class CDescriptorSet
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{
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static_assert(NumDescriptors > 0, "Need a non-zero number of descriptors...");
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static_assert(sizeof(DkImageDescriptor) == sizeof(DkSamplerDescriptor), "shouldn't happen");
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static_assert(DK_IMAGE_DESCRIPTOR_ALIGNMENT == DK_SAMPLER_DESCRIPTOR_ALIGNMENT, "shouldn't happen");
|
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static constexpr size_t DescriptorSize = sizeof(DkImageDescriptor);
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||||
static constexpr size_t DescriptorAlign = DK_IMAGE_DESCRIPTOR_ALIGNMENT;
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||||
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||||
CMemPool::Handle m_mem;
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||||
public:
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||||
CDescriptorSet() : m_mem{} { }
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~CDescriptorSet()
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||||
{
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m_mem.destroy();
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||||
}
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||||
|
||||
bool allocate(CMemPool& pool)
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||||
{
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||||
m_mem = pool.allocate(NumDescriptors*DescriptorSize, DescriptorAlign);
|
||||
return m_mem;
|
||||
}
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void bindForImages(dk::CmdBuf cmdbuf)
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||||
{
|
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cmdbuf.bindImageDescriptorSet(m_mem.getGpuAddr(), NumDescriptors);
|
||||
}
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||||
|
||||
void bindForSamplers(dk::CmdBuf cmdbuf)
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{
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cmdbuf.bindSamplerDescriptorSet(m_mem.getGpuAddr(), NumDescriptors);
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||||
}
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||||
|
||||
template <typename T>
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||||
void update(dk::CmdBuf cmdbuf, uint32_t id, T const& descriptor)
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||||
{
|
||||
static_assert(sizeof(T) == DescriptorSize);
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||||
cmdbuf.pushData(m_mem.getGpuAddr() + id*DescriptorSize, &descriptor, DescriptorSize);
|
||||
}
|
||||
|
||||
template <typename T, size_t N>
|
||||
void update(dk::CmdBuf cmdbuf, uint32_t id, std::array<T, N> const& descriptors)
|
||||
{
|
||||
static_assert(sizeof(T) == DescriptorSize);
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||||
cmdbuf.pushData(m_mem.getGpuAddr() + id*DescriptorSize, descriptors.data(), descriptors.size()*DescriptorSize);
|
||||
}
|
||||
|
||||
#ifdef DK_HPP_SUPPORT_VECTOR
|
||||
template <typename T, typename Allocator = std::allocator<T>>
|
||||
void update(dk::CmdBuf cmdbuf, uint32_t id, std::vector<T,Allocator> const& descriptors)
|
||||
{
|
||||
static_assert(sizeof(T) == DescriptorSize);
|
||||
cmdbuf.pushData(m_mem.getGpuAddr() + id*DescriptorSize, descriptors.data(), descriptors.size()*DescriptorSize);
|
||||
}
|
||||
#endif
|
||||
|
||||
template <typename T>
|
||||
void update(dk::CmdBuf cmdbuf, uint32_t id, std::initializer_list<T const> const& descriptors)
|
||||
{
|
||||
static_assert(sizeof(T) == DescriptorSize);
|
||||
cmdbuf.pushData(m_mem.getGpuAddr() + id*DescriptorSize, descriptors.data(), descriptors.size()*DescriptorSize);
|
||||
}
|
||||
};
|
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@@ -0,0 +1,37 @@
|
||||
/*
|
||||
** Sample Framework for deko3d Applications
|
||||
** CExternalImage.h: Utility class for loading images from the filesystem
|
||||
*/
|
||||
#pragma once
|
||||
#include "common.h"
|
||||
#include "CMemPool.h"
|
||||
|
||||
class CExternalImage
|
||||
{
|
||||
dk::Image m_image;
|
||||
dk::ImageDescriptor m_descriptor;
|
||||
CMemPool::Handle m_mem;
|
||||
public:
|
||||
CExternalImage() : m_image{}, m_descriptor{}, m_mem{} { }
|
||||
~CExternalImage()
|
||||
{
|
||||
m_mem.destroy();
|
||||
}
|
||||
|
||||
constexpr operator bool() const
|
||||
{
|
||||
return m_mem;
|
||||
}
|
||||
|
||||
constexpr dk::Image& get()
|
||||
{
|
||||
return m_image;
|
||||
}
|
||||
|
||||
constexpr dk::ImageDescriptor const& getDescriptor() const
|
||||
{
|
||||
return m_descriptor;
|
||||
}
|
||||
|
||||
bool load(CMemPool& imagePool, CMemPool& scratchPool, dk::Device device, dk::Queue transferQueue, const char* path, uint32_t width, uint32_t height, DkImageFormat format, uint32_t flags = 0);
|
||||
};
|
||||
@@ -0,0 +1,119 @@
|
||||
/*
|
||||
** Sample Framework for deko3d Applications
|
||||
** CIntrusiveList.h: Intrusive doubly-linked list helper class
|
||||
*/
|
||||
#pragma once
|
||||
#include "common.h"
|
||||
|
||||
template <typename T>
|
||||
struct CIntrusiveListNode
|
||||
{
|
||||
T *m_next, *m_prev;
|
||||
|
||||
constexpr CIntrusiveListNode() : m_next{}, m_prev{} { }
|
||||
constexpr operator bool() const { return m_next || m_prev; }
|
||||
};
|
||||
|
||||
template <typename T, CIntrusiveListNode<T> T::* node_ptr>
|
||||
class CIntrusiveList
|
||||
{
|
||||
T *m_first, *m_last;
|
||||
|
||||
public:
|
||||
constexpr CIntrusiveList() : m_first{}, m_last{} { }
|
||||
|
||||
constexpr T* first() const { return m_first; }
|
||||
constexpr T* last() const { return m_last; }
|
||||
constexpr bool empty() const { return !m_first; }
|
||||
constexpr void clear() { m_first = m_last = nullptr; }
|
||||
|
||||
constexpr bool isLinked(T* obj) const { return obj->*node_ptr || m_first == obj; }
|
||||
constexpr T* prev(T* obj) const { return (obj->*node_ptr).m_prev; }
|
||||
constexpr T* next(T* obj) const { return (obj->*node_ptr).m_next; }
|
||||
|
||||
void add(T* obj)
|
||||
{
|
||||
return addBefore(nullptr, obj);
|
||||
}
|
||||
|
||||
void addBefore(T* pos, T* obj)
|
||||
{
|
||||
auto& node = obj->*node_ptr;
|
||||
node.m_next = pos;
|
||||
node.m_prev = pos ? (pos->*node_ptr).m_prev : m_last;
|
||||
|
||||
if (pos)
|
||||
(pos->*node_ptr).m_prev = obj;
|
||||
else
|
||||
m_last = obj;
|
||||
|
||||
if (node.m_prev)
|
||||
(node.m_prev->*node_ptr).m_next = obj;
|
||||
else
|
||||
m_first = obj;
|
||||
}
|
||||
|
||||
void addAfter(T* pos, T* obj)
|
||||
{
|
||||
auto& node = obj->*node_ptr;
|
||||
node.m_next = pos ? (pos->*node_ptr).m_next : m_first;
|
||||
node.m_prev = pos;
|
||||
|
||||
if (pos)
|
||||
(pos->*node_ptr).m_next = obj;
|
||||
else
|
||||
m_first = obj;
|
||||
|
||||
if (node.m_next)
|
||||
(node.m_next->*node_ptr).m_prev = obj;
|
||||
else
|
||||
m_last = obj;
|
||||
}
|
||||
|
||||
T* pop()
|
||||
{
|
||||
T* ret = m_first;
|
||||
if (ret)
|
||||
{
|
||||
m_first = (ret->*node_ptr).m_next;
|
||||
if (m_first)
|
||||
(m_first->*node_ptr).m_prev = nullptr;
|
||||
else
|
||||
m_last = nullptr;
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
void remove(T* obj)
|
||||
{
|
||||
auto& node = obj->*node_ptr;
|
||||
if (node.m_prev)
|
||||
{
|
||||
(node.m_prev->*node_ptr).m_next = node.m_next;
|
||||
if (node.m_next)
|
||||
(node.m_next->*node_ptr).m_prev = node.m_prev;
|
||||
else
|
||||
m_last = node.m_prev;
|
||||
} else
|
||||
{
|
||||
m_first = node.m_next;
|
||||
if (m_first)
|
||||
(m_first->*node_ptr).m_prev = nullptr;
|
||||
else
|
||||
m_last = nullptr;
|
||||
}
|
||||
|
||||
node.m_next = node.m_prev = 0;
|
||||
}
|
||||
|
||||
template <typename L>
|
||||
void iterate(L lambda) const
|
||||
{
|
||||
T* next = nullptr;
|
||||
for (T* cur = m_first; cur; cur = next)
|
||||
{
|
||||
next = (cur->*node_ptr).m_next;
|
||||
lambda(cur);
|
||||
}
|
||||
}
|
||||
};
|
||||
@@ -0,0 +1,250 @@
|
||||
/*
|
||||
** Sample Framework for deko3d Applications
|
||||
** CIntrusiveTree.h: Intrusive red-black tree helper class
|
||||
*/
|
||||
#pragma once
|
||||
#include "common.h"
|
||||
|
||||
#include <functional>
|
||||
|
||||
struct CIntrusiveTreeNode
|
||||
{
|
||||
enum Color
|
||||
{
|
||||
Red,
|
||||
Black,
|
||||
};
|
||||
|
||||
enum Leaf
|
||||
{
|
||||
Left,
|
||||
Right,
|
||||
};
|
||||
|
||||
private:
|
||||
uintptr_t m_parent_color;
|
||||
CIntrusiveTreeNode* m_children[2];
|
||||
|
||||
public:
|
||||
constexpr CIntrusiveTreeNode() : m_parent_color{}, m_children{} { }
|
||||
|
||||
constexpr CIntrusiveTreeNode* getParent() const
|
||||
{
|
||||
return reinterpret_cast<CIntrusiveTreeNode*>(m_parent_color &~ 1);
|
||||
}
|
||||
|
||||
void setParent(CIntrusiveTreeNode* parent)
|
||||
{
|
||||
m_parent_color = (m_parent_color & 1) | reinterpret_cast<uintptr_t>(parent);
|
||||
}
|
||||
|
||||
constexpr Color getColor() const
|
||||
{
|
||||
return static_cast<Color>(m_parent_color & 1);
|
||||
}
|
||||
|
||||
void setColor(Color color)
|
||||
{
|
||||
m_parent_color = (m_parent_color &~ 1) | static_cast<uintptr_t>(color);
|
||||
}
|
||||
|
||||
constexpr CIntrusiveTreeNode*& child(Leaf leaf)
|
||||
{
|
||||
return m_children[leaf];
|
||||
}
|
||||
|
||||
constexpr CIntrusiveTreeNode* const& child(Leaf leaf) const
|
||||
{
|
||||
return m_children[leaf];
|
||||
}
|
||||
|
||||
//--------------------------------------
|
||||
|
||||
constexpr bool isRed() const { return getColor() == Red; }
|
||||
constexpr bool isBlack() const { return getColor() == Black; }
|
||||
void setRed() { setColor(Red); }
|
||||
void setBlack() { setColor(Black); }
|
||||
|
||||
constexpr CIntrusiveTreeNode*& left() { return child(Left); }
|
||||
constexpr CIntrusiveTreeNode*& right() { return child(Right); }
|
||||
constexpr CIntrusiveTreeNode* const& left() const { return child(Left); }
|
||||
constexpr CIntrusiveTreeNode* const& right() const { return child(Right); }
|
||||
};
|
||||
|
||||
NX_CONSTEXPR CIntrusiveTreeNode::Leaf operator!(CIntrusiveTreeNode::Leaf val) noexcept
|
||||
{
|
||||
return static_cast<CIntrusiveTreeNode::Leaf>(!static_cast<unsigned>(val));
|
||||
}
|
||||
|
||||
class CIntrusiveTreeBase
|
||||
{
|
||||
using N = CIntrusiveTreeNode;
|
||||
|
||||
void rotate(N* node, N::Leaf leaf);
|
||||
void recolor(N* parent, N* node);
|
||||
protected:
|
||||
N* m_root;
|
||||
|
||||
constexpr CIntrusiveTreeBase() : m_root{} { }
|
||||
|
||||
N* walk(N* node, N::Leaf leaf) const;
|
||||
void insert(N* node, N* parent);
|
||||
void remove(N* node);
|
||||
|
||||
N* minmax(N::Leaf leaf) const
|
||||
{
|
||||
N* p = m_root;
|
||||
if (!p)
|
||||
return nullptr;
|
||||
while (p->child(leaf))
|
||||
p = p->child(leaf);
|
||||
return p;
|
||||
}
|
||||
|
||||
template <typename H>
|
||||
N*& navigate(N*& node, N*& parent, N::Leaf leafOnEqual, H helm) const
|
||||
{
|
||||
node = nullptr;
|
||||
parent = nullptr;
|
||||
|
||||
N** point = const_cast<N**>(&m_root);
|
||||
while (*point)
|
||||
{
|
||||
int direction = helm(*point);
|
||||
parent = *point;
|
||||
if (direction < 0)
|
||||
point = &(*point)->left();
|
||||
else if (direction > 0)
|
||||
point = &(*point)->right();
|
||||
else
|
||||
{
|
||||
node = *point;
|
||||
point = &(*point)->child(leafOnEqual);
|
||||
}
|
||||
}
|
||||
return *point;
|
||||
}
|
||||
};
|
||||
|
||||
template <typename ClassT, typename MemberT>
|
||||
constexpr ClassT* parent_obj(MemberT* member, MemberT ClassT::* ptr)
|
||||
{
|
||||
union whatever
|
||||
{
|
||||
MemberT ClassT::* ptr;
|
||||
intptr_t offset;
|
||||
};
|
||||
// This is technically UB, but basically every compiler worth using admits it as an extension
|
||||
return (ClassT*)((intptr_t)member - whatever{ptr}.offset);
|
||||
}
|
||||
|
||||
template <
|
||||
typename T,
|
||||
CIntrusiveTreeNode T::* node_ptr,
|
||||
typename Comparator = std::less<>
|
||||
>
|
||||
class CIntrusiveTree final : protected CIntrusiveTreeBase
|
||||
{
|
||||
using N = CIntrusiveTreeNode;
|
||||
|
||||
static constexpr T* toType(N* m)
|
||||
{
|
||||
return m ? parent_obj(m, node_ptr) : nullptr;
|
||||
}
|
||||
|
||||
static constexpr N* toNode(T* m)
|
||||
{
|
||||
return m ? &(m->*node_ptr) : nullptr;
|
||||
}
|
||||
|
||||
template <typename A, typename B>
|
||||
static int compare(A const& a, B const& b)
|
||||
{
|
||||
Comparator comp;
|
||||
if (comp(a, b))
|
||||
return -1;
|
||||
if (comp(b, a))
|
||||
return 1;
|
||||
return 0;
|
||||
}
|
||||
|
||||
public:
|
||||
constexpr CIntrusiveTree() : CIntrusiveTreeBase{} { }
|
||||
|
||||
T* first() const { return toType(minmax(N::Left)); }
|
||||
T* last() const { return toType(minmax(N::Right)); }
|
||||
bool empty() const { return m_root != nullptr; }
|
||||
void clear() { m_root = nullptr; }
|
||||
|
||||
T* prev(T* node) const { return toType(walk(toNode(node), N::Left)); }
|
||||
T* next(T* node) const { return toType(walk(toNode(node), N::Right)); }
|
||||
|
||||
enum SearchMode
|
||||
{
|
||||
Exact = 0,
|
||||
LowerBound = 1,
|
||||
UpperBound = 2,
|
||||
};
|
||||
|
||||
template <typename Lambda>
|
||||
T* search(SearchMode mode, Lambda lambda) const
|
||||
{
|
||||
N *node, *parent;
|
||||
N*& point = navigate(node, parent,
|
||||
mode != UpperBound ? N::Left : N::Right,
|
||||
[&lambda](N* curnode) { return lambda(toType(curnode)); });
|
||||
|
||||
switch (mode)
|
||||
{
|
||||
default:
|
||||
case Exact:
|
||||
break;
|
||||
case LowerBound:
|
||||
if (!node && parent)
|
||||
{
|
||||
if (&parent->left() == &point)
|
||||
node = parent;
|
||||
else
|
||||
node = walk(parent, N::Right);
|
||||
}
|
||||
break;
|
||||
case UpperBound:
|
||||
if (node)
|
||||
node = walk(node, N::Right);
|
||||
else if (parent)
|
||||
{
|
||||
if (&parent->right() == &point)
|
||||
node = walk(parent, N::Right);
|
||||
else
|
||||
node = parent;
|
||||
}
|
||||
break;
|
||||
}
|
||||
return toType(node);
|
||||
}
|
||||
|
||||
template <typename K>
|
||||
T* find(K const& key, SearchMode mode = Exact) const
|
||||
{
|
||||
return search(mode, [&key](T* obj) { return compare(key, *obj); });
|
||||
}
|
||||
|
||||
T* insert(T* obj, bool allow_dupes = false)
|
||||
{
|
||||
N *node, *parent;
|
||||
N*& point = navigate(node, parent, N::Right,
|
||||
[obj](N* curnode) { return compare(*obj, *toType(curnode)); });
|
||||
|
||||
if (node && !allow_dupes)
|
||||
return toType(node);
|
||||
|
||||
point = toNode(obj);
|
||||
CIntrusiveTreeBase::insert(point, parent);
|
||||
return obj;
|
||||
}
|
||||
|
||||
void remove(T* obj)
|
||||
{
|
||||
CIntrusiveTreeBase::remove(toNode(obj));
|
||||
}
|
||||
};
|
||||
120
troposphere/daybreak/nanovg/include/nanovg/framework/CMemPool.h
Normal file
120
troposphere/daybreak/nanovg/include/nanovg/framework/CMemPool.h
Normal file
@@ -0,0 +1,120 @@
|
||||
/*
|
||||
** Sample Framework for deko3d Applications
|
||||
** CMemPool.h: Pooled dynamic memory allocation manager class
|
||||
*/
|
||||
#pragma once
|
||||
#include "common.h"
|
||||
#include "CIntrusiveList.h"
|
||||
#include "CIntrusiveTree.h"
|
||||
|
||||
class CMemPool
|
||||
{
|
||||
dk::Device m_dev;
|
||||
uint32_t m_flags;
|
||||
uint32_t m_blockSize;
|
||||
|
||||
struct Block
|
||||
{
|
||||
CIntrusiveListNode<Block> m_node;
|
||||
dk::MemBlock m_obj;
|
||||
void* m_cpuAddr;
|
||||
DkGpuAddr m_gpuAddr;
|
||||
|
||||
constexpr void* cpuOffset(uint32_t offset) const
|
||||
{
|
||||
return m_cpuAddr ? ((u8*)m_cpuAddr + offset) : nullptr;
|
||||
}
|
||||
|
||||
constexpr DkGpuAddr gpuOffset(uint32_t offset) const
|
||||
{
|
||||
return m_gpuAddr != DK_GPU_ADDR_INVALID ? (m_gpuAddr + offset) : DK_GPU_ADDR_INVALID;
|
||||
}
|
||||
};
|
||||
|
||||
CIntrusiveList<Block, &Block::m_node> m_blocks;
|
||||
|
||||
struct Slice
|
||||
{
|
||||
CIntrusiveListNode<Slice> m_node;
|
||||
CIntrusiveTreeNode m_treenode;
|
||||
CMemPool* m_pool;
|
||||
Block* m_block;
|
||||
uint32_t m_start;
|
||||
uint32_t m_end;
|
||||
|
||||
constexpr uint32_t getSize() const { return m_end - m_start; }
|
||||
constexpr bool canCoalesce(Slice const& rhs) const { return m_pool == rhs.m_pool && m_block == rhs.m_block && m_end == rhs.m_start; }
|
||||
|
||||
constexpr bool operator<(Slice const& rhs) const { return getSize() < rhs.getSize(); }
|
||||
constexpr bool operator<(uint32_t rhs) const { return getSize() < rhs; }
|
||||
};
|
||||
|
||||
friend constexpr bool operator<(uint32_t lhs, Slice const& rhs);
|
||||
|
||||
CIntrusiveList<Slice, &Slice::m_node> m_memMap, m_sliceHeap;
|
||||
CIntrusiveTree<Slice, &Slice::m_treenode> m_freeList;
|
||||
|
||||
Slice* _newSlice();
|
||||
void _deleteSlice(Slice*);
|
||||
|
||||
void _destroy(Slice* slice);
|
||||
|
||||
public:
|
||||
static constexpr uint32_t DefaultBlockSize = 0x800000;
|
||||
class Handle
|
||||
{
|
||||
Slice* m_slice;
|
||||
public:
|
||||
constexpr Handle(Slice* slice = nullptr) : m_slice{slice} { }
|
||||
constexpr operator bool() const { return m_slice != nullptr; }
|
||||
constexpr operator Slice*() const { return m_slice; }
|
||||
constexpr bool operator!() const { return !m_slice; }
|
||||
constexpr bool operator==(Handle const& rhs) const { return m_slice == rhs.m_slice; }
|
||||
constexpr bool operator!=(Handle const& rhs) const { return m_slice != rhs.m_slice; }
|
||||
|
||||
void destroy()
|
||||
{
|
||||
if (m_slice)
|
||||
{
|
||||
m_slice->m_pool->_destroy(m_slice);
|
||||
m_slice = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
constexpr dk::MemBlock getMemBlock() const
|
||||
{
|
||||
return m_slice->m_block->m_obj;
|
||||
}
|
||||
|
||||
constexpr uint32_t getOffset() const
|
||||
{
|
||||
return m_slice->m_start;
|
||||
}
|
||||
|
||||
constexpr uint32_t getSize() const
|
||||
{
|
||||
return m_slice->getSize();
|
||||
}
|
||||
|
||||
constexpr void* getCpuAddr() const
|
||||
{
|
||||
return m_slice->m_block->cpuOffset(m_slice->m_start);
|
||||
}
|
||||
|
||||
constexpr DkGpuAddr getGpuAddr() const
|
||||
{
|
||||
return m_slice->m_block->gpuOffset(m_slice->m_start);
|
||||
}
|
||||
};
|
||||
|
||||
CMemPool(dk::Device dev, uint32_t flags = DkMemBlockFlags_CpuUncached | DkMemBlockFlags_GpuCached, uint32_t blockSize = DefaultBlockSize) :
|
||||
m_dev{dev}, m_flags{flags}, m_blockSize{blockSize}, m_blocks{}, m_memMap{}, m_sliceHeap{}, m_freeList{} { }
|
||||
~CMemPool();
|
||||
|
||||
Handle allocate(uint32_t size, uint32_t alignment = DK_CMDMEM_ALIGNMENT);
|
||||
};
|
||||
|
||||
constexpr bool operator<(uint32_t lhs, CMemPool::Slice const& rhs)
|
||||
{
|
||||
return lhs < rhs.getSize();
|
||||
}
|
||||
@@ -0,0 +1,31 @@
|
||||
/*
|
||||
** Sample Framework for deko3d Applications
|
||||
** CShader.h: Utility class for loading shaders from the filesystem
|
||||
*/
|
||||
#pragma once
|
||||
#include "common.h"
|
||||
#include "CMemPool.h"
|
||||
|
||||
class CShader
|
||||
{
|
||||
dk::Shader m_shader;
|
||||
CMemPool::Handle m_codemem;
|
||||
public:
|
||||
CShader() : m_shader{}, m_codemem{} { }
|
||||
~CShader()
|
||||
{
|
||||
m_codemem.destroy();
|
||||
}
|
||||
|
||||
constexpr operator bool() const
|
||||
{
|
||||
return m_codemem;
|
||||
}
|
||||
|
||||
constexpr operator dk::Shader const*() const
|
||||
{
|
||||
return &m_shader;
|
||||
}
|
||||
|
||||
bool load(CMemPool& pool, const char* path);
|
||||
};
|
||||
@@ -0,0 +1,9 @@
|
||||
/*
|
||||
** Sample Framework for deko3d Applications
|
||||
** FileLoader.h: Helpers for loading data from the filesystem directly into GPU memory
|
||||
*/
|
||||
#pragma once
|
||||
#include "common.h"
|
||||
#include "CMemPool.h"
|
||||
|
||||
CMemPool::Handle LoadFile(CMemPool& pool, const char* path, uint32_t alignment = DK_CMDMEM_ALIGNMENT);
|
||||
@@ -0,0 +1,12 @@
|
||||
/*
|
||||
** Sample Framework for deko3d Applications
|
||||
** common.h: Common includes
|
||||
*/
|
||||
#pragma once
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
|
||||
#include <switch.h>
|
||||
|
||||
#include <deko3d.hpp>
|
||||
158
troposphere/daybreak/nanovg/include/nanovg/nanovg_gl_utils.h
Normal file
158
troposphere/daybreak/nanovg/include/nanovg/nanovg_gl_utils.h
Normal file
@@ -0,0 +1,158 @@
|
||||
//
|
||||
// Copyright (c) 2009-2013 Mikko Mononen memon@inside.org
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would be
|
||||
// appreciated but is not required.
|
||||
// 2. Altered source versions must be plainly marked as such, and must not be
|
||||
// misrepresented as being the original software.
|
||||
// 3. This notice may not be removed or altered from any source distribution.
|
||||
//
|
||||
#ifndef NANOVG_GL_UTILS_H
|
||||
#define NANOVG_GL_UTILS_H
|
||||
|
||||
#ifdef USE_OPENGL
|
||||
|
||||
struct NVGLUframebuffer {
|
||||
NVGcontext* ctx;
|
||||
GLuint fbo;
|
||||
GLuint rbo;
|
||||
GLuint texture;
|
||||
int image;
|
||||
};
|
||||
typedef struct NVGLUframebuffer NVGLUframebuffer;
|
||||
|
||||
// Helper function to create GL frame buffer to render to.
|
||||
void nvgluBindFramebuffer(NVGLUframebuffer* fb);
|
||||
NVGLUframebuffer* nvgluCreateFramebuffer(NVGcontext* ctx, int w, int h, int imageFlags);
|
||||
void nvgluDeleteFramebuffer(NVGLUframebuffer* fb);
|
||||
|
||||
#endif // NANOVG_GL_UTILS_H
|
||||
|
||||
#ifdef NANOVG_GL_IMPLEMENTATION
|
||||
|
||||
#if defined(NANOVG_GL3) || defined(NANOVG_GLES2) || defined(NANOVG_GLES3)
|
||||
// FBO is core in OpenGL 3>.
|
||||
# define NANOVG_FBO_VALID 1
|
||||
#elif defined(NANOVG_GL2)
|
||||
// On OS X including glext defines FBO on GL2 too.
|
||||
# ifdef __APPLE__
|
||||
# include <OpenGL/glext.h>
|
||||
# define NANOVG_FBO_VALID 1
|
||||
# endif
|
||||
#endif
|
||||
|
||||
static GLint defaultFBO = -1;
|
||||
|
||||
NVGLUframebuffer* nvgluCreateFramebuffer(NVGcontext* ctx, int w, int h, int imageFlags)
|
||||
{
|
||||
#ifdef NANOVG_FBO_VALID
|
||||
GLint defaultFBO;
|
||||
GLint defaultRBO;
|
||||
NVGLUframebuffer* fb = NULL;
|
||||
|
||||
glGetIntegerv(GL_FRAMEBUFFER_BINDING, &defaultFBO);
|
||||
glGetIntegerv(GL_RENDERBUFFER_BINDING, &defaultRBO);
|
||||
|
||||
fb = (NVGLUframebuffer*)malloc(sizeof(NVGLUframebuffer));
|
||||
if (fb == NULL) goto error;
|
||||
memset(fb, 0, sizeof(NVGLUframebuffer));
|
||||
|
||||
fb->image = nvgCreateImageRGBA(ctx, w, h, imageFlags | NVG_IMAGE_FLIPY | NVG_IMAGE_PREMULTIPLIED, NULL);
|
||||
|
||||
#if defined NANOVG_GL2
|
||||
fb->texture = nvglImageHandleGL2(ctx, fb->image);
|
||||
#elif defined NANOVG_GL3
|
||||
fb->texture = nvglImageHandleGL3(ctx, fb->image);
|
||||
#elif defined NANOVG_GLES2
|
||||
fb->texture = nvglImageHandleGLES2(ctx, fb->image);
|
||||
#elif defined NANOVG_GLES3
|
||||
fb->texture = nvglImageHandleGLES3(ctx, fb->image);
|
||||
#endif
|
||||
|
||||
fb->ctx = ctx;
|
||||
|
||||
// frame buffer object
|
||||
glGenFramebuffers(1, &fb->fbo);
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, fb->fbo);
|
||||
|
||||
// render buffer object
|
||||
glGenRenderbuffers(1, &fb->rbo);
|
||||
glBindRenderbuffer(GL_RENDERBUFFER, fb->rbo);
|
||||
glRenderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX8, w, h);
|
||||
|
||||
// combine all
|
||||
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, fb->texture, 0);
|
||||
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, fb->rbo);
|
||||
|
||||
if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
|
||||
#ifdef GL_DEPTH24_STENCIL8
|
||||
// If GL_STENCIL_INDEX8 is not supported, try GL_DEPTH24_STENCIL8 as a fallback.
|
||||
// Some graphics cards require a depth buffer along with a stencil.
|
||||
glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, w, h);
|
||||
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, fb->texture, 0);
|
||||
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, fb->rbo);
|
||||
|
||||
if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE)
|
||||
#endif // GL_DEPTH24_STENCIL8
|
||||
goto error;
|
||||
}
|
||||
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, defaultFBO);
|
||||
glBindRenderbuffer(GL_RENDERBUFFER, defaultRBO);
|
||||
return fb;
|
||||
error:
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, defaultFBO);
|
||||
glBindRenderbuffer(GL_RENDERBUFFER, defaultRBO);
|
||||
nvgluDeleteFramebuffer(fb);
|
||||
return NULL;
|
||||
#else
|
||||
NVG_NOTUSED(ctx);
|
||||
NVG_NOTUSED(w);
|
||||
NVG_NOTUSED(h);
|
||||
NVG_NOTUSED(imageFlags);
|
||||
return NULL;
|
||||
#endif
|
||||
}
|
||||
|
||||
void nvgluBindFramebuffer(NVGLUframebuffer* fb)
|
||||
{
|
||||
#ifdef NANOVG_FBO_VALID
|
||||
if (defaultFBO == -1) glGetIntegerv(GL_FRAMEBUFFER_BINDING, &defaultFBO);
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, fb != NULL ? fb->fbo : defaultFBO);
|
||||
#else
|
||||
NVG_NOTUSED(fb);
|
||||
#endif
|
||||
}
|
||||
|
||||
void nvgluDeleteFramebuffer(NVGLUframebuffer* fb)
|
||||
{
|
||||
#ifdef NANOVG_FBO_VALID
|
||||
if (fb == NULL) return;
|
||||
if (fb->fbo != 0)
|
||||
glDeleteFramebuffers(1, &fb->fbo);
|
||||
if (fb->rbo != 0)
|
||||
glDeleteRenderbuffers(1, &fb->rbo);
|
||||
if (fb->image >= 0)
|
||||
nvgDeleteImage(fb->ctx, fb->image);
|
||||
fb->ctx = NULL;
|
||||
fb->fbo = 0;
|
||||
fb->rbo = 0;
|
||||
fb->texture = 0;
|
||||
fb->image = -1;
|
||||
free(fb);
|
||||
#else
|
||||
NVG_NOTUSED(fb);
|
||||
#endif
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
#endif // NANOVG_GL_IMPLEMENTATION
|
||||
6614
troposphere/daybreak/nanovg/include/nanovg/stb_image.h
Normal file
6614
troposphere/daybreak/nanovg/include/nanovg/stb_image.h
Normal file
File diff suppressed because it is too large
Load Diff
5011
troposphere/daybreak/nanovg/include/nanovg/stb_truetype.h
Normal file
5011
troposphere/daybreak/nanovg/include/nanovg/stb_truetype.h
Normal file
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user