fssystem: add RomFsFileSystem
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/*
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* Copyright (c) 2018-2020 Atmosphère-NX
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms and conditions of the GNU General Public License,
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* version 2, as published by the Free Software Foundation.
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*
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* This program is distributed in the hope it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include <vapours.hpp>
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#include <stratosphere/os.hpp>
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namespace ams::fssystem::buffers {
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namespace impl {
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constexpr inline auto RetryWait = TimeSpan::FromMilliSeconds(10);
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}
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template<typename F, typename OnFailure>
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Result DoContinuouslyUntilBufferIsAllocated(F f, OnFailure on_failure, const char *function_name) {
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constexpr auto BufferAllocationRetryLogCountMax = 10;
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constexpr auto BufferAllocationRetryLogInterval = 100;
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for (auto count = 1; true; count++) {
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R_TRY_CATCH(f()) {
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R_CATCH(fs::ResultBufferAllocationFailed) {
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if ((1 <= count && count <= BufferAllocationRetryLogCountMax) || ((count % BufferAllocationRetryLogInterval) == 0)) {
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/* TODO: Log */
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}
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R_TRY(on_failure());
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/* TODO: os::SleepThread */
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svc::SleepThread(impl::RetryWait.GetNanoSeconds());
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continue;
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}
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} R_END_TRY_CATCH;
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return ResultSuccess();
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}
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}
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template<typename F>
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Result DoContinuouslyUntilBufferIsAllocated(F f, const char *function_name) {
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R_TRY(DoContinuouslyUntilBufferIsAllocated(f, []() ALWAYS_INLINE_LAMBDA { return ResultSuccess(); }, function_name));
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return ResultSuccess();
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}
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class BufferManagerContext {
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private:
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bool needs_blocking;
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public:
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constexpr BufferManagerContext() : needs_blocking(false) { /* ... */ }
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public:
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bool IsNeedBlocking() const { return this->needs_blocking; }
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void SetNeedBlocking(bool need) { this->needs_blocking = need; }
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};
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void RegisterBufferManagerContext(const BufferManagerContext *context);
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BufferManagerContext *GetBufferManagerContext();
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void EnableBlockingBufferManagerAllocation();
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class ScopedBufferManagerContextRegistration {
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private:
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BufferManagerContext cur_context;
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const BufferManagerContext *old_context;
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public:
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ALWAYS_INLINE explicit ScopedBufferManagerContextRegistration() {
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this->old_context = GetBufferManagerContext();
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if (this->old_context != nullptr) {
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this->cur_context = *this->old_context;
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}
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RegisterBufferManagerContext(std::addressof(this->cur_context));
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}
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ALWAYS_INLINE ~ScopedBufferManagerContextRegistration() {
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RegisterBufferManagerContext(this->old_context);
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}
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};
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}
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