namespace sts -> namespace ams
namespace sts::ams -> ams::exosphere, ams::. This is to facilitate future use of ams:: namespace code in mesosphere, as we'll want to include ams::util, ams::result, ams::svc...
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@@ -18,7 +18,7 @@
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#include "dmnt_cheat_service.hpp"
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#include "impl/dmnt_cheat_api.hpp"
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namespace sts::dmnt::cheat {
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namespace ams::dmnt::cheat {
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/* ========================================================================================= */
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/* ==================================== Meta Commands ==================================== */
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@@ -19,7 +19,7 @@
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#include <stratosphere.hpp>
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#include <stratosphere/dmnt.hpp>
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namespace sts::dmnt::cheat {
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namespace ams::dmnt::cheat {
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class CheatService final : public sf::IServiceObject {
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private:
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@@ -20,7 +20,7 @@
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#include "dmnt_cheat_debug_events_manager.hpp"
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#include <stratosphere/map.hpp>
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namespace sts::dmnt::cheat::impl {
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namespace ams::dmnt::cheat::impl {
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namespace {
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@@ -18,7 +18,7 @@
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#include <stratosphere.hpp>
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#include <stratosphere/dmnt.hpp>
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namespace sts::dmnt::cheat::impl {
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namespace ams::dmnt::cheat::impl {
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bool GetHasActiveCheatProcess();
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Handle GetCheatProcessEventHandle();
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@@ -18,7 +18,7 @@
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/* WORKAROUND: This design prevents a kernel deadlock from occurring on 6.0.0+ */
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namespace sts::dmnt::cheat::impl {
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namespace ams::dmnt::cheat::impl {
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namespace {
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@@ -18,7 +18,7 @@
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#include <switch.h>
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#include <stratosphere.hpp>
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namespace sts::dmnt::cheat::impl {
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namespace ams::dmnt::cheat::impl {
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void ContinueCheatProcess(Handle cheat_dbg_hnd);
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@@ -18,7 +18,7 @@
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#include "dmnt_cheat_vm.hpp"
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#include "dmnt_cheat_api.hpp"
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namespace sts::dmnt::cheat::impl {
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namespace ams::dmnt::cheat::impl {
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void CheatVirtualMachine::DebugLog(u32 log_id, u64 value) {
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/* Just unconditionally try to create the log folder. */
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@@ -19,7 +19,7 @@
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#include <stratosphere.hpp>
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#include <stratosphere/dmnt.hpp>
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namespace sts::dmnt::cheat::impl {
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namespace ams::dmnt::cheat::impl {
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enum CheatVmOpcodeType : u32 {
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CheatVmOpcodeType_StoreStatic = 0,
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