exo2: implement warmboot through start of virtual exec
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@@ -95,10 +95,11 @@ _start_warm:
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ERRATUM_INVALIDATE_BTB_AT_BOOT
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/* Acquire exclusive access to the common warmboot stack. */
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bl _ZN3ams6secmon26AcquireCommonWarmbootStackEv
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/* Set the stack pointer to the common warmboot stack address. */
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msr spsel, #1
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ldr x20, =0x1F01F67C0
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ldr x20, =0x7C0107C0
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mov sp, x20
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/* Perform warmboot setup. */
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@@ -108,3 +109,104 @@ _start_warm:
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b _ZN3ams6secmon20StartWarmbootVirtualEv
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/* void ams::secmon::AcquireCommonWarmbootStack() { */
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/* NOTE: This implements critical section enter via https://en.wikipedia.org/wiki/Lamport%27s_bakery_algorithm */
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/* This algorithm is used because the MMU is not awake yet, so exclusive load/store instructions are not usable. */
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/* NOTE: Nintendo attempted to implement this algorithm themselves, but did not really understand how it works. */
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/* They use the same ticket number for all cores; this can lead to starvation and other problems. */
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.section .warmboot.text._ZN3ams6secmon26AcquireCommonWarmbootStackEv, "ax", %progbits
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.align 4
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.global _ZN3ams6secmon26AcquireCommonWarmbootStackEv
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_ZN3ams6secmon26AcquireCommonWarmbootStackEv:
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/* BakeryLock *lock = std::addressof(secmon::CommonWarmBootStackLock); */
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ldr x0, =_ZN3ams6secmon23CommonWarmbootStackLockE
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/* const u32 id = GetCurrentCoreId(); */
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mrs x8, mpidr_el1
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and x8, x8, #3
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/* lock->customers[id].is_entering = true; */
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ldrb w2, [x0, x8]
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orr w2, w2, #~0x7F
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strb w2, [x0, x8]
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/* const u8 ticket_0 = lock->customers[0].ticket_number; */
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ldrb w4, [x0, #0]
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and w4, w4, #0x7F
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/* const u8 ticket_1 = lock->customers[1].ticket_number; */
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ldrb w5, [x0, #1]
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and w5, w5, #0x7F
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/* const u8 ticket_2 = lock->customers[2].ticket_number; */
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ldrb w6, [x0, #2]
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and w6, w6, #0x7F
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/* const u8 ticket_3 = lock->customers[3].ticket_number; */
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ldrb w7, [x0, #3]
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and w7, w7, #0x7F
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/* u8 biggest_ticket = std::max(std::max(ticket_0, ticket_1), std::max(ticket_2, ticket_3)) */
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cmp w4, w5
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csel w2, w4, w5, hi
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cmp w6, w7
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csel w3, w6, w7, hi
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cmp w2, w3
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csel w2, w2, w3, hi
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/* NOTE: The biggest a ticket can ever be is 4, so the general increment is safe and 7-bit increment is not needed. */
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/* lock->customers[id] = { .is_entering = false, .ticket_number = ++biggest_ticket }; */
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add w2, w2, #1
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strb w2, [x0, x8]
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/* Ensure instructions aren't reordered around this point. */
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/* hw::DataSynchronizationBarrier(); */
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dsb sy
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/* hw::SendEvent(); */
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sev
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/* for (unsigned int i = 0; i < 4; ++i) { */
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mov w3, #0
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1:
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/* hw::SendEventLocal(); */
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sevl
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/* do { */
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2:
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/* hw::WaitForEvent(); */
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wfe
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/* while (lock->customers[i].is_entering); */
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ldrb w4, [x0, x3]
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tbnz w4, #7, 2b
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/* u8 their_ticket; */
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/* hw::SendEventLocal(); */
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sevl
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/* do { */
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2:
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/* hw::WaitForEvent(); */
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wfe
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/* their_ticket = lock->customers[i].ticket_number; */
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ldrb w4, [x0, x3]
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ands w4, w4, #0x7F
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/* if (their_ticket == 0) { break; } */
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b.eq 3f
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/* while ((their_ticket > my_ticket) || (their_ticket == my_ticket && id > i)); */
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cmp w2, w4
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b.hi 2b
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ccmp w8, w3, #0, eq
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b.hi 2b
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/* } */
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3:
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add w3, w3, #1
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cmp w3, #4
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b.ne 1b
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/* hw::DataMemoryBarrier(); */
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dmb sy
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ret
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