Implement Nintendo's non-standard AES-GCM.
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exosphere/gcm.h
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8
exosphere/gcm.h
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#ifndef EXOSPHERE_GCM_H
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#define EXOSPHERE_GCM_H
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#include <stdint.h>
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int gcm_decrypt_key(unsigned int keyslot, void *dst, size_t dst_size, const void *src, size_t src_size, const void *sealed_kek, size_t kek_size, const void *wrapped_key, size_t key_size, unsigned int usecase, int is_personalized);
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#endif
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