pf2: implement open/close disk

This commit is contained in:
Michael Scire
2020-11-25 23:51:49 -08:00
parent 4466a74e40
commit 75f006b002
7 changed files with 220 additions and 14 deletions

View File

@@ -26,8 +26,8 @@ namespace ams::prfile2::pdm {
ALWAYS_INLINE Disk *GetDisk(HandleType handle) {
if (AMS_LIKELY(IsDiskHandle(handle))) {
if (const auto id = handle.Get<HandleField::Id>(); AMS_LIKELY(id < MaxDisks)) {
const auto signature = handle.Get<HandleField::Signature>();
if (const auto id = GetHandleId(handle); AMS_LIKELY(id < MaxDisks)) {
const auto signature = GetHandleSignature(handle);
Disk *disk = std::addressof(impl::g_disk_set.disks[id]);
for (const auto &holder : impl::g_disk_set.disk_holders) {
@@ -43,8 +43,8 @@ namespace ams::prfile2::pdm {
ALWAYS_INLINE Partition *GetPartition(HandleType handle) {
if (AMS_LIKELY(IsPartitionHandle(handle))) {
if (const auto id = handle.Get<HandleField::Id>(); AMS_LIKELY(id < MaxPartitions)) {
const auto signature = handle.Get<HandleField::Signature>();
if (const auto id = GetHandleId(handle); AMS_LIKELY(id < MaxPartitions)) {
const auto signature = GetHandleSignature(handle);
Partition *part = std::addressof(impl::g_disk_set.partitions[id]);
for (const auto &holder : impl::g_disk_set.partition_holders) {