ams: support building unit test programs on windows/linux/macos
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@@ -15,6 +15,8 @@
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*/
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#include <stratosphere.hpp>
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#include "fsa/fs_mount_utils.hpp"
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#include "impl/fs_file_system_proxy_service_object.hpp"
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#include "impl/fs_file_system_service_object_adapter.hpp"
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namespace ams::fs {
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@@ -38,7 +40,7 @@ namespace ams::fs {
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virtual Result GenerateCommonMountName(char *dst, size_t dst_size) override {
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/* Determine how much space we need. */
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const size_t needed_size = strnlen(impl::GameCardFileSystemMountName, MountNameLengthMax) + strnlen(GetGameCardMountNameSuffix(m_partition), MountNameLengthMax) + sizeof(GameCardHandle) * 2 + 2;
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const size_t needed_size = util::Strnlen(impl::GameCardFileSystemMountName, MountNameLengthMax) + util::Strnlen(GetGameCardMountNameSuffix(m_partition), MountNameLengthMax) + sizeof(GameCardHandle) * 2 + 2;
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AMS_ABORT_UNLESS(dst_size >= needed_size);
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/* Generate the name. */
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@@ -53,36 +55,49 @@ namespace ams::fs {
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}
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Result GetGameCardHandle(GameCardHandle *out) {
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/* TODO: fs::DeviceOperator */
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/* Open a DeviceOperator. */
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::FsDeviceOperator d;
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R_TRY(fsOpenDeviceOperator(std::addressof(d)));
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ON_SCOPE_EXIT { fsDeviceOperatorClose(std::addressof(d)); };
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auto fsp = impl::GetFileSystemProxyServiceObject();
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/* Open a device operator. */
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sf::SharedPointer<fssrv::sf::IDeviceOperator> device_operator;
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AMS_FS_R_TRY(fsp->OpenDeviceOperator(std::addressof(device_operator)));
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/* Get the handle. */
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static_assert(sizeof(GameCardHandle) == sizeof(::FsGameCardHandle));
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return fsDeviceOperatorGetGameCardHandle(std::addressof(d), reinterpret_cast<::FsGameCardHandle *>(out));
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u32 handle;
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AMS_FS_R_TRY(device_operator->GetGameCardHandle(std::addressof(handle)));
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*out = handle;
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R_SUCCEED();
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}
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Result MountGameCardPartition(const char *name, GameCardHandle handle, GameCardPartition partition) {
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/* Validate the mount name. */
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R_TRY(impl::CheckMountNameAllowingReserved(name));
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auto mount_impl = [=]() -> Result {
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/* Validate the mount name. */
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R_TRY(impl::CheckMountNameAllowingReserved(name));
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/* Open gamecard filesystem. This uses libnx bindings. */
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::FsFileSystem fs;
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const ::FsGameCardHandle _hnd = {handle};
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R_TRY(fsOpenGameCardFileSystem(std::addressof(fs), std::addressof(_hnd), static_cast<::FsGameCardPartition>(partition)));
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/* Open the gamecard filesystem. */
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auto fsp = impl::GetFileSystemProxyServiceObject();
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sf::SharedPointer<fssrv::sf::IFileSystem> fs;
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R_TRY(fsp->OpenGameCardFileSystem(std::addressof(fs), static_cast<u32>(handle), static_cast<u32>(partition)));
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/* Allocate a new filesystem wrapper. */
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auto fsa = std::make_unique<RemoteFileSystem>(fs);
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R_UNLESS(fsa != nullptr, fs::ResultAllocationFailureInGameCardC());
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/* Allocate a new filesystem wrapper. */
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auto fsa = std::make_unique<impl::FileSystemServiceObjectAdapter>(std::move(fs));
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R_UNLESS(fsa != nullptr, fs::ResultAllocationFailureInGameCardC());
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/* Allocate a new mountname generator. */
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auto generator = std::make_unique<GameCardCommonMountNameGenerator>(handle, partition);
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R_UNLESS(generator != nullptr, fs::ResultAllocationFailureInGameCardD());
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/* Allocate a new mountname generator. */
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auto generator = std::make_unique<GameCardCommonMountNameGenerator>(handle, partition);
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R_UNLESS(generator != nullptr, fs::ResultAllocationFailureInGameCardD());
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/* Register. */
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return fsa::Register(name, std::move(fsa), std::move(generator));
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/* Register. */
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R_RETURN(fsa::Register(name, std::move(fsa), std::move(generator)));
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};
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/* Perform the mount. */
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AMS_FS_R_TRY(AMS_FS_IMPL_ACCESS_LOG_SYSTEM_MOUNT(mount_impl(), name, AMS_FS_IMPL_ACCESS_LOG_FORMAT_MOUNT_GAME_CARD_PARTITION(name, handle, partition)));
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/* Enable access logging. */
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AMS_FS_IMPL_ACCESS_LOG_SYSTEM_FS_ACCESSOR_ENABLE(name);
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R_SUCCEED();
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}
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}
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