os: implement waitable management.
This implements waitable management for Events (and implements Events). It also refactors PM to use new Event/Waitable semantics, and also adds STS_ASSERT as a macro for asserting a boolean expression. The rest of stratosphere has been refactored to use STS_ASSERT whenever possible.
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/*
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* Copyright (c) 2018-2019 Atmosphère-NX
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms and conditions of the GNU General Public License,
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* version 2, as published by the Free Software Foundation.
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*
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* This program is distributed in the hope it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "os_waitable_manager_impl.hpp"
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#include "os_waitable_object_list.hpp"
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namespace sts::os::impl{
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WaitableHolderBase *WaitableManagerImpl::WaitAnyImpl(bool infinite, u64 timeout) {
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/* Set processing thread handle while in scope. */
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this->waiting_thread_handle = threadGetCurHandle();
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ON_SCOPE_EXIT { this->waiting_thread_handle = INVALID_HANDLE; };
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/* Prepare for processing. */
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this->signaled_holder = nullptr;
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WaitableHolderBase *result = this->LinkHoldersToObjectList();
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/* Check if we've been signaled. */
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{
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std::scoped_lock lk(this->lock);
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if (this->signaled_holder != nullptr) {
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result = this->signaled_holder;
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}
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}
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/* Process object array. */
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if (result == nullptr) {
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result = this->WaitAnyHandleImpl(infinite, timeout);
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}
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/* Unlink holders from the current object list. */
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this->UnlinkHoldersFromObjectList();
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return result;
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}
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WaitableHolderBase *WaitableManagerImpl::WaitAnyHandleImpl(bool infinite, u64 timeout) {
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Handle object_handles[MaximumHandleCount];
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WaitableHolderBase *objects[MaximumHandleCount];
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const size_t count = this->BuildHandleArray(object_handles, objects);
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const u64 end_time = infinite ? U64_MAX : armTicksToNs(armGetSystemTick());
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while (true) {
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this->current_time = armTicksToNs(armGetSystemTick());
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u64 min_timeout = 0;
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WaitableHolderBase *min_timeout_object = this->RecalculateNextTimeout(&min_timeout, end_time);
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s32 index;
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if (count == 0 && min_timeout == 0) {
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index = WaitTimedOut;
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} else {
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index = this->WaitSynchronization(object_handles, count, min_timeout);
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STS_ASSERT(index != WaitInvalid);
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}
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switch (index) {
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case WaitTimedOut:
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if (min_timeout_object) {
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this->current_time = armTicksToNs(armGetSystemTick());
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if (min_timeout_object->IsSignaled() == TriBool::True) {
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std::scoped_lock lk(this->lock);
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this->signaled_holder = min_timeout_object;
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return this->signaled_holder;
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}
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continue;
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}
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return nullptr;
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case WaitCancelled:
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if (this->signaled_holder) {
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return this->signaled_holder;
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}
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continue;
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default: /* 0 - 0x3F, valid. */
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{
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std::scoped_lock lk(this->lock);
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this->signaled_holder = objects[index];
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return this->signaled_holder;
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}
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}
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}
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}
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s32 WaitableManagerImpl::WaitSynchronization(Handle *handles, size_t count, u64 timeout) {
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s32 index = WaitInvalid;
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R_TRY_CATCH(svcWaitSynchronization(&index, handles, count, timeout)) {
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R_CATCH(ResultKernelTimedOut) { return WaitTimedOut; }
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R_CATCH(ResultKernelCancelled) { return WaitCancelled; }
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/* All other results are critical errors. */
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/* 7601: Thread termination requested. */
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/* E401: Handle is dead. */
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/* E601: Handle list address invalid. */
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/* EE01: Too many handles. */
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} R_END_TRY_CATCH_WITH_ASSERT;
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return index;
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}
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size_t WaitableManagerImpl::BuildHandleArray(Handle *out_handles, WaitableHolderBase **out_objects) {
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size_t count = 0;
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for (WaitableHolderBase &holder_base : this->waitable_list) {
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if (Handle handle = holder_base.GetHandle(); handle != INVALID_HANDLE) {
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STS_ASSERT(count < MaximumHandleCount);
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out_handles[count] = handle;
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out_objects[count] = &holder_base;
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count++;
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}
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}
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return count;
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}
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WaitableHolderBase *WaitableManagerImpl::LinkHoldersToObjectList() {
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WaitableHolderBase *signaled_holder = nullptr;
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for (WaitableHolderBase &holder_base : this->waitable_list) {
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TriBool is_signaled = holder_base.LinkToObjectList();
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if (signaled_holder == nullptr && is_signaled == TriBool::True) {
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signaled_holder = &holder_base;
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}
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}
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return signaled_holder;
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}
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void WaitableManagerImpl::UnlinkHoldersFromObjectList() {
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for (WaitableHolderBase &holder_base : this->waitable_list) {
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holder_base.UnlinkFromObjectList();
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}
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}
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WaitableHolderBase *WaitableManagerImpl::RecalculateNextTimeout(u64 *out_min_timeout, u64 end_time) {
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WaitableHolderBase *min_timeout_holder = nullptr;
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u64 min_time = end_time;
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for (WaitableHolderBase &holder_base : this->waitable_list) {
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if (const u64 cur_time = holder_base.GetWakeupTime(); cur_time < min_time) {
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min_timeout_holder = &holder_base;
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min_time = cur_time;
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}
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}
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if (min_time < this->current_time) {
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*out_min_timeout = 0;
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} else {
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*out_min_timeout = min_time - this->current_time;
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}
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return min_timeout_holder;
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}
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void WaitableManagerImpl::SignalAndWakeupThread(WaitableHolderBase *holder_base) {
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std::scoped_lock lk(this->lock);
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if (this->signaled_holder == nullptr) {
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this->signaled_holder = holder_base;
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R_ASSERT(svcCancelSynchronization(this->waiting_thread_handle));
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}
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}
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}
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