fatal: Skeleton ScreenDrawing code
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@@ -32,10 +32,13 @@ extern "C" {
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u32 __nx_applet_type = AppletType_None;
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#define INNER_HEAP_SIZE 0x380000
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#define INNER_HEAP_SIZE 0x3C0000
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size_t nx_inner_heap_size = INNER_HEAP_SIZE;
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char nx_inner_heap[INNER_HEAP_SIZE];
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u32 __nx_nv_transfermem_size = 0x40000;
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ViServiceType __nx_gfx_vi_service_type = ViServiceType_Manager;
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void __libnx_initheap(void);
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void __appInit(void);
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void __appExit(void);
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@@ -120,18 +123,22 @@ void __appExit(void) {
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int main(int argc, char **argv)
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{
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consoleDebugInit(debugDevice_SVC);
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/* TODO: Load settings from set:sys. */
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/* TODO: Load shared font. */
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/* TODO: Check whether we should throw fatal due to repair process... */
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/* TODO: What's a good timeout value to use here? */
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auto server_manager = new WaitableManager(1);
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/* TODO: Create services. */
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server_manager->AddWaitable(new ServiceServer<PrivateService>("fatal:p", 4));
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server_manager->AddWaitable(new ServiceServer<UserService>("fatal:u", 4));
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/* Loop forever, servicing our services. */
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server_manager->Process();
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delete server_manager;
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return 0;
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