[tma2] [Ongoing] Continue implementing modules for tma2. (#1388)
* cs: add stub sysmodule to host command shell server * cs: implement logic for main (linker error paradise, for now) * cs: implement more of the system module's skeleton * htcs: update client type names for libnx pr merge
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/*
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* Copyright (c) 2018-2020 Atmosphère-NX
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms and conditions of the GNU General Public License,
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* version 2, as published by the Free Software Foundation.
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*
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* This program is distributed in the hope it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include <vapours.hpp>
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namespace ams::scs {
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struct CommandHeader {
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u64 id;
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u32 command;
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u32 body_size;
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};
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struct ResponseHeader {
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u64 id;
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u32 response;
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u32 body_size;
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};
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class CommandProcessor {
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protected:
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enum Command {
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Command_None = 0,
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Command_LaunchProgramFromHost = 1,
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Command_TerminateProcesses = 2,
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Command_GetFirmwareVersion = 3,
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Command_Reboot = 4,
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Command_SetSafeMode = 5,
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Command_RegisterTenvDefinitionFilePath = 6,
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Command_TerminateApplication = 7,
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Command_Shutdown = 8,
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Command_SubscribeProcessEvent = 9,
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Command_GetTitleName = 10,
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Command_ControlVirtualTemperature = 11,
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Command_LaunchInstalledApplication = 12,
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Command_LaunchGameCardApplication = 13,
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Command_LaunchInstalledSystemProcess = 14,
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Command_TakeScreenShot = 15,
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Command_TakeForegroundScreenShot = 16,
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Command_SimulateGameCardDetection = 17,
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Command_SimulateSdCardDetection = 18,
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Command_DumpRunningApplication = 19,
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};
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enum Response {
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Response_None = 0,
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Response_Success = 1,
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Response_Error = 2,
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/* ... */
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};
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public:
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constexpr CommandProcessor() = default;
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void Initialize();
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public:
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virtual bool ProcessCommand(const CommandHeader &header, const u8 *body, s32 socket);
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protected:
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static void SendSuccess(s32 socket, const CommandHeader &header);
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static void SendErrorResult(s32 socket, const CommandHeader &header, Result result);
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private:
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static void SendErrorResult(s32 socket, u64 id, Result result);
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static void OnProcessStart(u64 id, s32 socket, os::ProcessId process_id);
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static void OnProcessExit(u64 id, s32 socket, os::ProcessId process_id);
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static void OnProcessJitDebug(u64 id, s32 socket, os::ProcessId process_id);
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};
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os::SdkMutex &GetHtcsSendMutex();
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}
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