strat: statically allocate additional threads
This commit is contained in:
@@ -53,7 +53,7 @@ namespace sts::fatal::srv {
|
||||
}
|
||||
|
||||
/* Task definitions. */
|
||||
class ShowFatalTask : public ITask {
|
||||
class ShowFatalTask : public ITaskWithStack<0x8000> {
|
||||
private:
|
||||
ViDisplay display;
|
||||
ViLayer layer;
|
||||
@@ -69,12 +69,9 @@ namespace sts::fatal::srv {
|
||||
virtual const char *GetName() const override {
|
||||
return "ShowFatal";
|
||||
}
|
||||
virtual size_t GetStackSize() const override {
|
||||
return 0x8000;
|
||||
}
|
||||
};
|
||||
|
||||
class BacklightControlTask : public ITask {
|
||||
class BacklightControlTask : public ITaskWithDefaultStack {
|
||||
private:
|
||||
void TurnOnBacklight();
|
||||
public:
|
||||
|
||||
Reference in New Issue
Block a user