strat: statically allocate additional threads

This commit is contained in:
Michael Scire
2019-10-18 20:31:15 -07:00
committed by SciresM
parent fbb5730369
commit 535e49a38d
17 changed files with 123 additions and 42 deletions

View File

@@ -30,6 +30,11 @@ namespace sts::dmnt::cheat::impl {
/* Manager class. */
class CheatProcessManager {
private:
static constexpr size_t ThreadStackSize = 0x4000;
static constexpr int DetectThreadPriority = 39;
static constexpr int VirtualMachineThreadPriority = 48;
static constexpr int DebugEventsThreadPriority = 24;
private:
os::Mutex cheat_lock;
os::Event debug_events_event; /* Autoclear. */
@@ -47,6 +52,10 @@ namespace sts::dmnt::cheat::impl {
bool should_save_cheat_toggles = false;
CheatEntry cheat_entries[MaxCheatCount] = {};
std::map<u64, FrozenAddressValue> frozen_addresses_map;
alignas(0x1000) u8 detect_thread_stack[ThreadStackSize] = {};
alignas(0x1000) u8 debug_events_thread_stack[ThreadStackSize] = {};
alignas(0x1000) u8 vm_thread_stack[ThreadStackSize] = {};
private:
static void DetectLaunchThread(void *_this);
static void VirtualMachineThread(void *_this);
@@ -200,9 +209,9 @@ namespace sts::dmnt::cheat::impl {
}
/* Spawn application detection thread, spawn cheat vm thread. */
R_ASSERT(this->detect_thread.Initialize(&CheatProcessManager::DetectLaunchThread, this, 0x4000, 39));
R_ASSERT(this->vm_thread.Initialize(&CheatProcessManager::VirtualMachineThread, this, 0x4000, 48));
R_ASSERT(this->debug_events_thread.Initialize(&CheatProcessManager::DebugEventsThread, this, 0x4000, 24));
R_ASSERT(this->detect_thread.Initialize(&CheatProcessManager::DetectLaunchThread, this, this->detect_thread_stack, ThreadStackSize, DetectThreadPriority));
R_ASSERT(this->vm_thread.Initialize(&CheatProcessManager::VirtualMachineThread, this, this->vm_thread_stack, ThreadStackSize, VirtualMachineThreadPriority));
R_ASSERT(this->debug_events_thread.Initialize(&CheatProcessManager::DebugEventsThread, this, this->debug_events_thread_stack, ThreadStackSize, DebugEventsThreadPriority));
/* Start threads. */
R_ASSERT(this->detect_thread.Start());

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@@ -25,10 +25,14 @@ namespace sts::dmnt::cheat::impl {
class DebugEventsManager {
public:
static constexpr size_t NumCores = 4;
static constexpr size_t ThreadStackSize = 0x1000;
static constexpr size_t ThreadPriority = 24;
private:
std::array<os::MessageQueue, NumCores> message_queues;
std::array<os::Thread, NumCores> threads;
os::Event continued_event;
alignas(0x1000) u8 thread_stacks[NumCores][ThreadStackSize];
private:
static void PerCoreThreadFunction(void *_this) {
/* This thread will wait on the appropriate message queue. */
@@ -88,10 +92,10 @@ namespace sts::dmnt::cheat::impl {
}
public:
DebugEventsManager() : message_queues{os::MessageQueue(1), os::MessageQueue(1), os::MessageQueue(1), os::MessageQueue(1)} {
DebugEventsManager() : message_queues{os::MessageQueue(1), os::MessageQueue(1), os::MessageQueue(1), os::MessageQueue(1)}, thread_stacks{} {
for (size_t i = 0; i < NumCores; i++) {
/* Create thread. */
R_ASSERT(this->threads[i].Initialize(&DebugEventsManager::PerCoreThreadFunction, reinterpret_cast<void *>(this), 0x1000, 24, i));
R_ASSERT(this->threads[i].Initialize(&DebugEventsManager::PerCoreThreadFunction, reinterpret_cast<void *>(this), this->thread_stacks[i], ThreadStackSize, ThreadPriority, i));
/* Set core mask. */
R_ASSERT(svcSetThreadCoreMask(this->threads[i].GetHandle(), i, (1u << i)));

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@@ -31,9 +31,10 @@ extern "C" {
u32 __nx_applet_type = AppletType_None;
u32 __nx_fs_num_sessions = 1;
u32 __nx_fsdev_direntry_cache_size = 1;
/* TODO: Evaluate how much this can be reduced by. */
#define INNER_HEAP_SIZE 0xC0000
#define INNER_HEAP_SIZE 0x20000
size_t nx_inner_heap_size = INNER_HEAP_SIZE;
char nx_inner_heap[INNER_HEAP_SIZE];
@@ -118,6 +119,14 @@ namespace {
g_server_manager.LoopProcess();
}
constexpr size_t TotalThreads = DebugMonitorMaxSessions + 1;
static_assert(TotalThreads >= 1, "TotalThreads");
constexpr size_t NumExtraThreads = TotalThreads - 1;
constexpr size_t ThreadStackSize = 0x4000;
alignas(0x1000) u8 g_extra_thread_stacks[NumExtraThreads][ThreadStackSize];
os::Thread g_extra_threads[NumExtraThreads];
}
int main(int argc, char **argv)
@@ -130,25 +139,19 @@ int main(int argc, char **argv)
/* Loop forever, servicing our services. */
/* Nintendo loops four threads processing on the manager -- we'll loop an extra fifth for our cheat service. */
{
constexpr size_t TotalThreads = DebugMonitorMaxSessions + 1;
constexpr size_t NumExtraThreads = TotalThreads - 1;
static_assert(TotalThreads >= 1, "TotalThreads");
os::Thread extra_threads[NumExtraThreads];
/* Initialize threads. */
if constexpr (NumExtraThreads > 0) {
constexpr size_t ThreadStackSize = 0x4000;
const u32 priority = os::GetCurrentThreadPriority();
for (size_t i = 0; i < NumExtraThreads; i++) {
R_ASSERT(extra_threads[i].Initialize(LoopServerThread, nullptr, ThreadStackSize, priority));
R_ASSERT(g_extra_threads[i].Initialize(LoopServerThread, nullptr, g_extra_thread_stacks[i], ThreadStackSize, priority));
}
}
/* Start extra threads. */
if constexpr (NumExtraThreads > 0) {
for (size_t i = 0; i < NumExtraThreads; i++) {
R_ASSERT(extra_threads[i].Start());
R_ASSERT(g_extra_threads[i].Start());
}
}
@@ -158,7 +161,7 @@ int main(int argc, char **argv)
/* Wait for extra threads to finish. */
if constexpr (NumExtraThreads > 0) {
for (size_t i = 0; i < NumExtraThreads; i++) {
R_ASSERT(extra_threads[i].Join());
R_ASSERT(g_extra_threads[i].Join());
}
}
}