pm: Update for 7.0.0
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@@ -104,3 +104,10 @@ Result ShellService::GetApplicationProcessId(Out<u64> pid) {
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Result ShellService::BoostSystemMemoryResourceLimit(u64 sysmem_size) {
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return ResourceLimitUtils::BoostSystemMemoryResourceLimit(sysmem_size);
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}
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Result ShellService::BoostSystemThreadsResourceLimit() {
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/* Starting in 7.0.0, Nintendo reduces the number of system threads from 0x260 to 0x60, */
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/* Until this command is called to double that amount to 0xC0. */
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/* We will simply not reduce the number of system threads available for no reason. */
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return 0x0;
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}
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