Add KInterruptSpinLock, which is what is really used in the official kernel
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@@ -10,7 +10,7 @@ inline namespace arm64
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{
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// This largely uses the Linux kernel spinlock code, which is more efficient than Nintendo's (serializing two u16s into an u32).
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class KSpinLock final {
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class KSpinLock {
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private:
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