fatal: refactor into sts namespace
This commit is contained in:
@@ -14,149 +14,199 @@
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <switch.h>
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#include "fatal_task_power.hpp"
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#include "fatal_config.hpp"
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#include "fatal_task_power.hpp"
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bool PowerControlTask::TryShutdown() {
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/* Set a timeout of 30 seconds. */
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TimeoutHelper timeout_helper(30000000000UL);
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bool cancel_shutdown = false;
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PsmBatteryVoltageState bv_state = PsmBatteryVoltageState_Normal;
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namespace sts::fatal::srv {
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while (true) {
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if (timeout_helper.TimedOut()) {
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break;
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}
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namespace {
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if (R_FAILED(psmGetBatteryVoltageState(&bv_state)) || bv_state == PsmBatteryVoltageState_NeedsShutdown) {
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break;
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}
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if (bv_state == PsmBatteryVoltageState_Normal) {
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cancel_shutdown = true;
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break;
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}
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/* Query voltage state every 5 seconds, for 30 seconds. */
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svcSleepThread(5000000000UL);
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}
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if (!cancel_shutdown) {
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bpcShutdownSystem();
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return true;
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} else {
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return false;
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}
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}
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void PowerControlTask::MonitorBatteryState() {
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PsmBatteryVoltageState bv_state = PsmBatteryVoltageState_Normal;
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/* Check the battery state, and shutdown on low voltage. */
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if (R_FAILED(psmGetBatteryVoltageState(&bv_state)) || bv_state == PsmBatteryVoltageState_NeedsShutdown) {
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/* Wait a second for the error report task to finish. */
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eventWait(this->erpt_event, TimeoutHelper::NsToTick(1000000000UL));
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this->TryShutdown();
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return;
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}
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/* Signal we've checked the battery at least once. */
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eventFire(this->battery_event);
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while (true) {
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if (R_FAILED(psmGetBatteryVoltageState(&bv_state))) {
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bv_state = PsmBatteryVoltageState_NeedsShutdown;
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}
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switch (bv_state) {
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case PsmBatteryVoltageState_NeedsShutdown:
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case PsmBatteryVoltageState_NeedsSleep:
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{
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bool shutdown = this->TryShutdown();
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if (shutdown) {
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return;
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}
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/* Task types. */
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class PowerControlTask : public ITask {
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private:
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bool TryShutdown();
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void MonitorBatteryState();
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public:
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virtual Result Run() override;
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virtual const char *GetName() const override {
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return "PowerControlTask";
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}
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break;
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default:
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break;
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};
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class PowerButtonObserveTask : public ITask {
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private:
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void WaitForPowerButton();
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public:
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virtual Result Run() override;
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virtual const char *GetName() const override {
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return "PowerButtonObserveTask";
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}
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};
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class StateTransitionStopTask : public ITask {
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public:
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virtual Result Run() override;
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virtual const char *GetName() const override {
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return "StateTransitionStopTask";
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}
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};
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/* Task globals. */
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PowerControlTask g_power_control_task;
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PowerButtonObserveTask g_power_button_observe_task;
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StateTransitionStopTask g_state_transition_stop_task;
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/* Task Implementations. */
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bool PowerControlTask::TryShutdown() {
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/* Set a timeout of 30 seconds. */
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TimeoutHelper timeout_helper(30'000'000'000ul);
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bool perform_shutdown = true;
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PsmBatteryVoltageState bv_state = PsmBatteryVoltageState_Normal;
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while (true) {
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if (timeout_helper.TimedOut()) {
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break;
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}
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if (R_FAILED(psmGetBatteryVoltageState(&bv_state)) || bv_state == PsmBatteryVoltageState_NeedsShutdown) {
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break;
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}
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if (bv_state == PsmBatteryVoltageState_Normal) {
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perform_shutdown = false;
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break;
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}
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/* Query voltage state every 5 seconds, for 30 seconds. */
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svcSleepThread(5'000'000'000ul);
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}
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if (perform_shutdown) {
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bpcShutdownSystem();
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}
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return perform_shutdown;
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}
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/* Query voltage state every 5 seconds. */
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svcSleepThread(5000000000UL);
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}
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}
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void PowerControlTask::MonitorBatteryState() {
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PsmBatteryVoltageState bv_state = PsmBatteryVoltageState_Normal;
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void PowerButtonObserveTask::WaitForPowerButton() {
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/* Wait up to a second for error report generation to finish. */
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eventWait(this->erpt_event, TimeoutHelper::NsToTick(1000000000UL));
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/* Check the battery state, and shutdown on low voltage. */
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if (R_FAILED(psmGetBatteryVoltageState(&bv_state)) || bv_state == PsmBatteryVoltageState_NeedsShutdown) {
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/* Wait a second for the error report task to finish. */
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eventWait(const_cast<Event *>(&this->context->erpt_event), TimeoutHelper::NsToTick(1'000'000'000ul));
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this->TryShutdown();
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return;
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}
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/* Force a reboot after some time if kiosk unit. */
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const FatalConfig *config = GetFatalConfig();
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TimeoutHelper reboot_helper(config->quest_reboot_interval_second * 1000000000UL);
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/* Signal we've checked the battery at least once. */
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eventFire(const_cast<Event *>(&this->context->battery_event));
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TimeoutHelper auto_reboot_helper(config->fatal_auto_reboot_interval * 1000000);
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/* Loop querying voltage state every 5 seconds. */
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while (true) {
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if (R_FAILED(psmGetBatteryVoltageState(&bv_state))) {
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bv_state = PsmBatteryVoltageState_NeedsShutdown;
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}
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bool check_vol_up = true, check_vol_down = true;
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GpioPadSession vol_up_btn, vol_down_btn;
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if (R_FAILED(gpioOpenSession(&vol_up_btn, GpioPadName_ButtonVolUp))) {
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check_vol_up = false;
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}
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if (R_FAILED(gpioOpenSession(&vol_down_btn, GpioPadName_ButtonVolDown))) {
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check_vol_down = false;
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}
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switch (bv_state) {
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case PsmBatteryVoltageState_NeedsShutdown:
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case PsmBatteryVoltageState_NeedsSleep:
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{
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bool shutdown = this->TryShutdown();
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if (shutdown) {
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return;
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}
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}
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break;
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default:
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break;
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}
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/* Ensure we close on early return. */
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ON_SCOPE_EXIT { if (check_vol_up) { gpioPadClose(&vol_up_btn); } };
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ON_SCOPE_EXIT { if (check_vol_down) { gpioPadClose(&vol_down_btn); } };
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/* Set direction input. */
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if (check_vol_up) {
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gpioPadSetDirection(&vol_up_btn, GpioDirection_Input);
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}
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if (check_vol_down) {
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gpioPadSetDirection(&vol_down_btn, GpioDirection_Input);
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}
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BpcSleepButtonState state;
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GpioValue val;
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while (true) {
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if (config->is_auto_reboot_enabled && auto_reboot_helper.TimedOut() ) {
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bpcRebootSystem();
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return;
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svcSleepThread(5'000'000'000ul);
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}
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}
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if (check_vol_up && R_SUCCEEDED(gpioPadGetValue(&vol_up_btn, &val)) && val == GpioValue_Low) {
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bpcRebootSystem();
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void PowerButtonObserveTask::WaitForPowerButton() {
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/* Wait up to a second for error report generation to finish. */
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eventWait(const_cast<Event *>(&this->context->erpt_event), TimeoutHelper::NsToTick(1'000'000'000ul));
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/* Force a reboot after some time if kiosk unit. */
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const auto &config = GetFatalConfig();
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TimeoutHelper quest_reboot_helper(config.GetQuestRebootTimeoutInterval());
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TimeoutHelper fatal_reboot_helper(config.GetFatalRebootTimeoutInterval());
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bool check_vol_up = true, check_vol_down = true;
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GpioPadSession vol_up_btn, vol_down_btn;
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if (R_FAILED(gpioOpenSession(&vol_up_btn, GpioPadName_ButtonVolUp))) {
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check_vol_up = false;
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}
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if (R_FAILED(gpioOpenSession(&vol_down_btn, GpioPadName_ButtonVolDown))) {
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check_vol_down = false;
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}
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/* Ensure we close on early return. */
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ON_SCOPE_EXIT { if (check_vol_up) { gpioPadClose(&vol_up_btn); } };
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ON_SCOPE_EXIT { if (check_vol_down) { gpioPadClose(&vol_down_btn); } };
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/* Set direction input. */
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if (check_vol_up) {
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gpioPadSetDirection(&vol_up_btn, GpioDirection_Input);
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}
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if (check_vol_down) {
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gpioPadSetDirection(&vol_down_btn, GpioDirection_Input);
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}
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BpcSleepButtonState state;
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GpioValue val;
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while (true) {
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if ((config.IsFatalRebootEnabled() && fatal_reboot_helper.TimedOut()) ||
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(check_vol_up && R_SUCCEEDED(gpioPadGetValue(&vol_up_btn, &val)) && val == GpioValue_Low) ||
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(check_vol_down && R_SUCCEEDED(gpioPadGetValue(&vol_down_btn, &val)) && val == GpioValue_Low) ||
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(R_SUCCEEDED(bpcGetSleepButtonState(&state)) && state == BpcSleepButtonState_Held) ||
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(config.IsQuest() && quest_reboot_helper.TimedOut())) {
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/* If any of the above conditions succeeded, we should reboot. */
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bpcRebootSystem();
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return;
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}
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/* Wait 100 ms between button checks. */
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svcSleepThread(100'000'000ul);
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}
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}
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if (check_vol_down && R_SUCCEEDED(gpioPadGetValue(&vol_down_btn, &val)) && val == GpioValue_Low) {
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bpcRebootSystem();
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Result PowerControlTask::Run() {
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this->MonitorBatteryState();
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return ResultSuccess;
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}
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if ((R_SUCCEEDED(bpcGetSleepButtonState(&state)) && state == BpcSleepButtonState_Held) || (config->quest_flag && reboot_helper.TimedOut())) {
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bpcRebootSystem();
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return;
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Result PowerButtonObserveTask::Run() {
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this->WaitForPowerButton();
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return ResultSuccess;
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}
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Result StateTransitionStopTask::Run() {
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/* Nintendo ignores the output of this call... */
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spsmPutErrorState();
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return ResultSuccess;
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}
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/* Wait 100 ms between button checks. */
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svcSleepThread(100000000UL);
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}
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}
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Result PowerControlTask::Run() {
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MonitorBatteryState();
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return ResultSuccess;
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}
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ITask *GetPowerControlTask(const ThrowContext *ctx) {
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g_power_control_task.Initialize(ctx);
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return &g_power_control_task;
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}
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Result PowerButtonObserveTask::Run() {
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WaitForPowerButton();
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return ResultSuccess;
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}
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ITask *GetPowerButtonObserveTask(const ThrowContext *ctx) {
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g_power_button_observe_task.Initialize(ctx);
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return &g_power_button_observe_task;
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}
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ITask *GetStateTransitionStopTask(const ThrowContext *ctx) {
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g_state_transition_stop_task.Initialize(ctx);
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return &g_state_transition_stop_task;
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}
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Result StateTransitionStopTask::Run() {
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/* Nintendo ignores the output of this call... */
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spsmPutErrorState();
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return ResultSuccess;
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}
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