fatal: refactor into sts namespace

This commit is contained in:
Michael Scire
2019-07-18 19:09:35 -07:00
committed by SciresM
parent 442ebff829
commit 39d041466d
38 changed files with 2176 additions and 1926 deletions

View File

@@ -14,149 +14,199 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <switch.h>
#include "fatal_task_power.hpp"
#include "fatal_config.hpp"
#include "fatal_task_power.hpp"
bool PowerControlTask::TryShutdown() {
/* Set a timeout of 30 seconds. */
TimeoutHelper timeout_helper(30000000000UL);
bool cancel_shutdown = false;
PsmBatteryVoltageState bv_state = PsmBatteryVoltageState_Normal;
namespace sts::fatal::srv {
while (true) {
if (timeout_helper.TimedOut()) {
break;
}
namespace {
if (R_FAILED(psmGetBatteryVoltageState(&bv_state)) || bv_state == PsmBatteryVoltageState_NeedsShutdown) {
break;
}
if (bv_state == PsmBatteryVoltageState_Normal) {
cancel_shutdown = true;
break;
}
/* Query voltage state every 5 seconds, for 30 seconds. */
svcSleepThread(5000000000UL);
}
if (!cancel_shutdown) {
bpcShutdownSystem();
return true;
} else {
return false;
}
}
void PowerControlTask::MonitorBatteryState() {
PsmBatteryVoltageState bv_state = PsmBatteryVoltageState_Normal;
/* Check the battery state, and shutdown on low voltage. */
if (R_FAILED(psmGetBatteryVoltageState(&bv_state)) || bv_state == PsmBatteryVoltageState_NeedsShutdown) {
/* Wait a second for the error report task to finish. */
eventWait(this->erpt_event, TimeoutHelper::NsToTick(1000000000UL));
this->TryShutdown();
return;
}
/* Signal we've checked the battery at least once. */
eventFire(this->battery_event);
while (true) {
if (R_FAILED(psmGetBatteryVoltageState(&bv_state))) {
bv_state = PsmBatteryVoltageState_NeedsShutdown;
}
switch (bv_state) {
case PsmBatteryVoltageState_NeedsShutdown:
case PsmBatteryVoltageState_NeedsSleep:
{
bool shutdown = this->TryShutdown();
if (shutdown) {
return;
}
/* Task types. */
class PowerControlTask : public ITask {
private:
bool TryShutdown();
void MonitorBatteryState();
public:
virtual Result Run() override;
virtual const char *GetName() const override {
return "PowerControlTask";
}
break;
default:
break;
};
class PowerButtonObserveTask : public ITask {
private:
void WaitForPowerButton();
public:
virtual Result Run() override;
virtual const char *GetName() const override {
return "PowerButtonObserveTask";
}
};
class StateTransitionStopTask : public ITask {
public:
virtual Result Run() override;
virtual const char *GetName() const override {
return "StateTransitionStopTask";
}
};
/* Task globals. */
PowerControlTask g_power_control_task;
PowerButtonObserveTask g_power_button_observe_task;
StateTransitionStopTask g_state_transition_stop_task;
/* Task Implementations. */
bool PowerControlTask::TryShutdown() {
/* Set a timeout of 30 seconds. */
TimeoutHelper timeout_helper(30'000'000'000ul);
bool perform_shutdown = true;
PsmBatteryVoltageState bv_state = PsmBatteryVoltageState_Normal;
while (true) {
if (timeout_helper.TimedOut()) {
break;
}
if (R_FAILED(psmGetBatteryVoltageState(&bv_state)) || bv_state == PsmBatteryVoltageState_NeedsShutdown) {
break;
}
if (bv_state == PsmBatteryVoltageState_Normal) {
perform_shutdown = false;
break;
}
/* Query voltage state every 5 seconds, for 30 seconds. */
svcSleepThread(5'000'000'000ul);
}
if (perform_shutdown) {
bpcShutdownSystem();
}
return perform_shutdown;
}
/* Query voltage state every 5 seconds. */
svcSleepThread(5000000000UL);
}
}
void PowerControlTask::MonitorBatteryState() {
PsmBatteryVoltageState bv_state = PsmBatteryVoltageState_Normal;
void PowerButtonObserveTask::WaitForPowerButton() {
/* Wait up to a second for error report generation to finish. */
eventWait(this->erpt_event, TimeoutHelper::NsToTick(1000000000UL));
/* Check the battery state, and shutdown on low voltage. */
if (R_FAILED(psmGetBatteryVoltageState(&bv_state)) || bv_state == PsmBatteryVoltageState_NeedsShutdown) {
/* Wait a second for the error report task to finish. */
eventWait(const_cast<Event *>(&this->context->erpt_event), TimeoutHelper::NsToTick(1'000'000'000ul));
this->TryShutdown();
return;
}
/* Force a reboot after some time if kiosk unit. */
const FatalConfig *config = GetFatalConfig();
TimeoutHelper reboot_helper(config->quest_reboot_interval_second * 1000000000UL);
/* Signal we've checked the battery at least once. */
eventFire(const_cast<Event *>(&this->context->battery_event));
TimeoutHelper auto_reboot_helper(config->fatal_auto_reboot_interval * 1000000);
/* Loop querying voltage state every 5 seconds. */
while (true) {
if (R_FAILED(psmGetBatteryVoltageState(&bv_state))) {
bv_state = PsmBatteryVoltageState_NeedsShutdown;
}
bool check_vol_up = true, check_vol_down = true;
GpioPadSession vol_up_btn, vol_down_btn;
if (R_FAILED(gpioOpenSession(&vol_up_btn, GpioPadName_ButtonVolUp))) {
check_vol_up = false;
}
if (R_FAILED(gpioOpenSession(&vol_down_btn, GpioPadName_ButtonVolDown))) {
check_vol_down = false;
}
switch (bv_state) {
case PsmBatteryVoltageState_NeedsShutdown:
case PsmBatteryVoltageState_NeedsSleep:
{
bool shutdown = this->TryShutdown();
if (shutdown) {
return;
}
}
break;
default:
break;
}
/* Ensure we close on early return. */
ON_SCOPE_EXIT { if (check_vol_up) { gpioPadClose(&vol_up_btn); } };
ON_SCOPE_EXIT { if (check_vol_down) { gpioPadClose(&vol_down_btn); } };
/* Set direction input. */
if (check_vol_up) {
gpioPadSetDirection(&vol_up_btn, GpioDirection_Input);
}
if (check_vol_down) {
gpioPadSetDirection(&vol_down_btn, GpioDirection_Input);
}
BpcSleepButtonState state;
GpioValue val;
while (true) {
if (config->is_auto_reboot_enabled && auto_reboot_helper.TimedOut() ) {
bpcRebootSystem();
return;
svcSleepThread(5'000'000'000ul);
}
}
if (check_vol_up && R_SUCCEEDED(gpioPadGetValue(&vol_up_btn, &val)) && val == GpioValue_Low) {
bpcRebootSystem();
void PowerButtonObserveTask::WaitForPowerButton() {
/* Wait up to a second for error report generation to finish. */
eventWait(const_cast<Event *>(&this->context->erpt_event), TimeoutHelper::NsToTick(1'000'000'000ul));
/* Force a reboot after some time if kiosk unit. */
const auto &config = GetFatalConfig();
TimeoutHelper quest_reboot_helper(config.GetQuestRebootTimeoutInterval());
TimeoutHelper fatal_reboot_helper(config.GetFatalRebootTimeoutInterval());
bool check_vol_up = true, check_vol_down = true;
GpioPadSession vol_up_btn, vol_down_btn;
if (R_FAILED(gpioOpenSession(&vol_up_btn, GpioPadName_ButtonVolUp))) {
check_vol_up = false;
}
if (R_FAILED(gpioOpenSession(&vol_down_btn, GpioPadName_ButtonVolDown))) {
check_vol_down = false;
}
/* Ensure we close on early return. */
ON_SCOPE_EXIT { if (check_vol_up) { gpioPadClose(&vol_up_btn); } };
ON_SCOPE_EXIT { if (check_vol_down) { gpioPadClose(&vol_down_btn); } };
/* Set direction input. */
if (check_vol_up) {
gpioPadSetDirection(&vol_up_btn, GpioDirection_Input);
}
if (check_vol_down) {
gpioPadSetDirection(&vol_down_btn, GpioDirection_Input);
}
BpcSleepButtonState state;
GpioValue val;
while (true) {
if ((config.IsFatalRebootEnabled() && fatal_reboot_helper.TimedOut()) ||
(check_vol_up && R_SUCCEEDED(gpioPadGetValue(&vol_up_btn, &val)) && val == GpioValue_Low) ||
(check_vol_down && R_SUCCEEDED(gpioPadGetValue(&vol_down_btn, &val)) && val == GpioValue_Low) ||
(R_SUCCEEDED(bpcGetSleepButtonState(&state)) && state == BpcSleepButtonState_Held) ||
(config.IsQuest() && quest_reboot_helper.TimedOut())) {
/* If any of the above conditions succeeded, we should reboot. */
bpcRebootSystem();
return;
}
/* Wait 100 ms between button checks. */
svcSleepThread(100'000'000ul);
}
}
if (check_vol_down && R_SUCCEEDED(gpioPadGetValue(&vol_down_btn, &val)) && val == GpioValue_Low) {
bpcRebootSystem();
Result PowerControlTask::Run() {
this->MonitorBatteryState();
return ResultSuccess;
}
if ((R_SUCCEEDED(bpcGetSleepButtonState(&state)) && state == BpcSleepButtonState_Held) || (config->quest_flag && reboot_helper.TimedOut())) {
bpcRebootSystem();
return;
Result PowerButtonObserveTask::Run() {
this->WaitForPowerButton();
return ResultSuccess;
}
Result StateTransitionStopTask::Run() {
/* Nintendo ignores the output of this call... */
spsmPutErrorState();
return ResultSuccess;
}
/* Wait 100 ms between button checks. */
svcSleepThread(100000000UL);
}
}
Result PowerControlTask::Run() {
MonitorBatteryState();
return ResultSuccess;
}
ITask *GetPowerControlTask(const ThrowContext *ctx) {
g_power_control_task.Initialize(ctx);
return &g_power_control_task;
}
Result PowerButtonObserveTask::Run() {
WaitForPowerButton();
return ResultSuccess;
}
ITask *GetPowerButtonObserveTask(const ThrowContext *ctx) {
g_power_button_observe_task.Initialize(ctx);
return &g_power_button_observe_task;
}
ITask *GetStateTransitionStopTask(const ThrowContext *ctx) {
g_state_transition_stop_task.Initialize(ctx);
return &g_state_transition_stop_task;
}
Result StateTransitionStopTask::Run() {
/* Nintendo ignores the output of this call... */
spsmPutErrorState();
return ResultSuccess;
}