kern: avoid constexpr init for many objects (avoids unnecessary memory clear) (#1668)
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@@ -24,17 +24,11 @@ namespace ams::kern {
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}
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void KResourceLimit::Initialize() {
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/* This should be unnecessary for us, because our constructor will clear all fields. */
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/* The following is analagous to what Nintendo's implementation (no constexpr constructor) would do, though. */
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/*
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m_waiter_count = 0;
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for (size_t i = 0; i < util::size(m_limit_values); i++) {
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m_limit_values[i] = 0;
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m_current_values[i] = 0;
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m_current_hints[i] = 0;
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m_peak_values[i] = 0;
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}
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*/
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m_waiter_count = 0;
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std::memset(m_limit_values, 0, sizeof(m_limit_values));
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std::memset(m_current_values, 0, sizeof(m_current_values));
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std::memset(m_current_hints, 0, sizeof(m_current_hints));
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std::memset(m_peak_values, 0, sizeof(m_peak_values));
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}
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void KResourceLimit::Finalize() {
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