kern/util: update structure layouts to match Nintendo (saves 0x10 per KThread/KSession)
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@@ -148,9 +148,6 @@ namespace ams::kern {
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m_priority = prio;
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m_base_priority = prio;
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/* Set waiting lock to null. */
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m_waiting_lock = nullptr;
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/* Initialize wait queue/sync index. */
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m_synced_index = -1;
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m_wait_queue = nullptr;
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