loader: refactor to use fs bindings
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@@ -22,7 +22,7 @@
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#include <stratosphere/fs/impl/fs_filesystem_proxy_type.hpp>
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#include <stratosphere/fs/fsa/fs_registrar.hpp>
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#include <stratosphere/fs/fs_remote_filesystem.hpp>
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#include <stratosphere/fs/fs_readonly_filesystem_adapter.hpp>
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#include <stratosphere/fs/fs_read_only_filesystem.hpp>
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#include <stratosphere/fs/fs_istorage.hpp>
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#include <stratosphere/fs/fs_substorage.hpp>
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#include <stratosphere/fs/fs_memory_storage.hpp>
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@@ -36,15 +36,16 @@
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#include <stratosphere/fs/fs_filesystem_utils.hpp>
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#include <stratosphere/fs/fs_romfs_filesystem.hpp>
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#include <stratosphere/fs/impl/fs_data.hpp>
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#include <stratosphere/fs/fs_system_data.hpp>
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#include <stratosphere/fs/fs_application.hpp>
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#include <stratosphere/fs/fs_bis.hpp>
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#include <stratosphere/fs/fs_code.hpp>
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#include <stratosphere/fs/fs_content.hpp>
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#include <stratosphere/fs/fs_content_storage.hpp>
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#include <stratosphere/fs/fs_game_card.hpp>
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#include <stratosphere/fs/fs_sd_card.hpp>
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#include <stratosphere/fs/fs_signed_system_partition.hpp>
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#include <stratosphere/fs/fs_save_data_types.hpp>
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#include <stratosphere/fs/fs_save_data_management.hpp>
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#include <stratosphere/fs/fs_save_data_transaction.hpp>
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#include <stratosphere/fs/fs_sd_card.hpp>
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#include <stratosphere/fs/fs_signed_system_partition.hpp>
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#include <stratosphere/fs/fs_system_data.hpp>
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#include <stratosphere/fs/fs_system_save_data.hpp>
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