Implement KCriticalSection (mostly)
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@@ -1,5 +1,5 @@
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#include <mesosphere/threading/KConditionVariable.hpp>
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#include <mesosphere/threading/KScheduler.hpp>
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#include <mesosphere/threading/KScopedCriticalSection.hpp>
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#include <mesosphere/core/KCoreContext.hpp>
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namespace mesosphere
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45
mesosphere/source/threading/KCriticalSection.cpp
Normal file
45
mesosphere/source/threading/KCriticalSection.cpp
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@@ -0,0 +1,45 @@
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#include <mesosphere/threading/KCriticalSection.hpp>
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#include <mesosphere/threading/KScheduler.hpp>
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#include <mesosphere/core/KCoreContext.hpp>
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namespace mesosphere
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{
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bool KCriticalSection::try_lock()
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{
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KThread *curThread = KCoreContext::GetCurrentInstance().GetCurrentThread();
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if (curThread == lockingThread) {
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++lockCount;
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return true;
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} else if (KInterruptSpinLock<false>::try_lock()) {
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lockingThread = curThread;
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lockCount = 1;
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return true;
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} else {
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return false;
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}
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}
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void KCriticalSection::lock()
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{
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KThread *curThread = KCoreContext::GetCurrentInstance().GetCurrentThread();
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if (curThread == lockingThread) {
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++lockCount;
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} else {
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KInterruptSpinLock<false>::lock();
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lockingThread = curThread;
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lockCount = 1;
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}
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}
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void KCriticalSection::unlock()
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{
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if (--lockCount == 0) {
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lockingThread = nullptr;
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KScheduler::HandleCriticalSectionLeave();
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} else {
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KInterruptSpinLock<false>::unlock();
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}
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}
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}
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@@ -1,6 +1,6 @@
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#include <mesosphere/threading/KMutex.hpp>
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#include <mesosphere/threading/KThread.hpp>
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#include <mesosphere/threading/KScheduler.hpp>
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#include <mesosphere/threading/KScopedCriticalSection.hpp>
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namespace mesosphere
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{
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@@ -341,4 +341,15 @@ void KScheduler::YieldCurrentThreadAndWaitForLoadBalancing()
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cctx.GetScheduler()->DoYieldOperation(Global::YieldThreadAndWaitForLoadBalancing, *cctx.GetCurrentThread());
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}
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void KScheduler::HandleCriticalSectionLeave()
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{
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if (KScheduler::Global::reselectionRequired) {
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KScheduler::Global::SelectThreads();
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}
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std::atomic_thread_fence(std::memory_order_seq_cst);
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// TODO: check which cores needs ctx switches, sent interrupts and/or ctx switch ourselves
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}
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}
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@@ -3,7 +3,7 @@
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#include <algorithm>
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#include <mesosphere/threading/KThread.hpp>
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#include <mesosphere/threading/KScheduler.hpp>
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#include <mesosphere/threading/KScopedCriticalSection.hpp>
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namespace mesosphere
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{
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