kern: load initial process binary from user pool, rather than from pt heap
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@@ -25,6 +25,7 @@ namespace ams::kern::board::nintendo::nx {
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/* Initialization. */
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static size_t GetIntendedMemorySize();
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static KPhysicalAddress GetKernelPhysicalBaseAddress(uintptr_t base_address);
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static KPhysicalAddress GetInitialProcessBinaryPhysicalAddress();
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static bool ShouldIncreaseThreadResourceLimit();
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static void CpuOn(u64 core_id, uintptr_t entrypoint, uintptr_t arg);
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static size_t GetApplicationPoolSize();
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