kern: write thread handle to tls +0x110 on creation
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@@ -976,6 +976,9 @@ namespace ams::kern {
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/* Set the thread arguments. */
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main_thread->GetContext().SetArguments(0, thread_handle);
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/* Pass the thread handle to the thread local region. */
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static_cast<ams::svc::ThreadLocalRegion *>(main_thread->GetThreadLocalRegionHeapAddress())->thread_handle = thread_handle;
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/* Update our state. */
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this->ChangeState((state == State_Created) ? State_Running : State_RunningAttached);
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ON_RESULT_FAILURE_2 { this->ChangeState(state); };
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@@ -66,6 +66,9 @@ namespace ams::kern::svc {
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/* Add the thread to the handle table. */
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R_TRY(process.GetHandleTable().Add(out, thread));
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/* Pass the thread handle to the thread local region. */
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static_cast<ams::svc::ThreadLocalRegion *>(thread->GetThreadLocalRegionHeapAddress())->thread_handle = *out;
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R_SUCCEED();
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}
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@@ -27,8 +27,9 @@ namespace ams::svc::arch::arm {
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volatile u16 interrupt_flag;
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volatile u8 cache_maintenance_flag;
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volatile s64 thread_cpu_time;
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volatile ams::svc::Handle thread_handle;
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/* TODO: Should we bother adding the Nintendo aarch32 thread local context here? */
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uintptr_t TODO[(0x200 - 0x110) / sizeof(uintptr_t)];
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uintptr_t TODO[(0x200 - 0x114) / sizeof(uintptr_t)];
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};
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ALWAYS_INLINE ThreadLocalRegion *GetThreadLocalRegion() {
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@@ -27,8 +27,9 @@ namespace ams::svc::arch::arm64 {
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volatile u16 interrupt_flag;
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volatile u8 cache_maintenance_flag;
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volatile s64 thread_cpu_time;
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volatile ams::svc::Handle thread_handle;
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/* TODO: How should we handle libnx vs Nintendo user thread local space? */
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uintptr_t TODO[(0x200 - 0x110) / sizeof(uintptr_t)];
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uintptr_t TODO[(0x200 - 0x114) / sizeof(uintptr_t)];
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};
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static_assert(__builtin_offsetof(ThreadLocalRegion, disable_count) == 0x100);
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static_assert(__builtin_offsetof(ThreadLocalRegion, interrupt_flag) == 0x102);
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