kern: Nintendo now also devirtualizes KAutoObject::DynamicCast
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@@ -47,13 +47,6 @@
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/* re-enabled by toggling this define. */
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//#define MESOSPHERE_ENABLE_PROCESS_CREATION_TIME
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/* NOTE: This enables fast class token storage using a class member. */
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/* This saves a virtual call when doing KAutoObject->DynCast<>(), */
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/* at the cost of storing class tokens inside the class object. */
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/* However, as of (10/16/2021) KAutoObject has an unused class member */
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/* of the right side, and so this does not actually cost any space. */
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#define MESOSPHERE_ENABLE_DEVIRTUALIZED_DYNAMIC_CAST
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/* NOTE: This enables usage of KDebug handles as parameter for svc::GetInfo */
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/* calls which require a process parameter. This enables a debugger to obtain */
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/* address space/layout information, for example. However, it changes abi, and so */
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