os: refactor multi wait apis to better match Nintendo's latest implementation
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@@ -117,7 +117,7 @@ namespace ams::os {
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++sema->count;
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GetReference(sema->cv_not_zero).Signal();
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GetReference(sema->waitlist).SignalAllThreads();
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GetReference(sema->waitlist).WakeupAllMultiWaitThreadsUnsafe();
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}
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}
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@@ -132,7 +132,7 @@ namespace ams::os {
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sema->count += count;
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GetReference(sema->cv_not_zero).Broadcast();
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GetReference(sema->waitlist).SignalAllThreads();
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GetReference(sema->waitlist).WakeupAllMultiWaitThreadsUnsafe();
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}
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}
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