os: refactor multi wait apis to better match Nintendo's latest implementation
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@@ -36,7 +36,7 @@ namespace ams::os {
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auto &impl = GetMultiWaitImpl(multi_wait);
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AMS_ASSERT(multi_wait->state == MultiWaitType::State_Initialized);
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AMS_ASSERT(!impl.IsEmpty());
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AMS_ASSERT(impl.IsListNotEmpty());
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impl::MultiWaitHolderBase *holder_base;
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ON_SCOPE_EXIT { *out = CastToMultiWaitHolder(holder_base); };
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