os: refactor multi wait apis to better match Nintendo's latest implementation

This commit is contained in:
Michael Scire
2022-04-12 16:47:36 -07:00
parent b45671fd35
commit 02b126c2be
23 changed files with 309 additions and 243 deletions

View File

@@ -36,7 +36,7 @@ namespace ams::os {
auto &impl = GetMultiWaitImpl(multi_wait);
AMS_ASSERT(multi_wait->state == MultiWaitType::State_Initialized);
AMS_ASSERT(!impl.IsEmpty());
AMS_ASSERT(impl.IsListNotEmpty());
impl::MultiWaitHolderBase *holder_base;
ON_SCOPE_EXIT { *out = CastToMultiWaitHolder(holder_base); };