os: refactor multi wait apis to better match Nintendo's latest implementation
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@@ -89,7 +89,7 @@ namespace ams::os {
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}
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/* Wake up whatever manager, if any. */
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GetReference(event->multi_wait_object_list_storage).SignalAllThreads();
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GetReference(event->multi_wait_object_list_storage).WakeupAllMultiWaitThreadsUnsafe();
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}
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void WaitEvent(EventType *event) {
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