os: refactor multi wait apis to better match Nintendo's latest implementation

This commit is contained in:
Michael Scire
2022-04-12 16:47:36 -07:00
parent b45671fd35
commit 02b126c2be
23 changed files with 309 additions and 243 deletions

View File

@@ -89,7 +89,7 @@ namespace ams::os {
}
/* Wake up whatever manager, if any. */
GetReference(event->multi_wait_object_list_storage).SignalAllThreads();
GetReference(event->multi_wait_object_list_storage).WakeupAllMultiWaitThreadsUnsafe();
}
void WaitEvent(EventType *event) {