os: refactor multi wait apis to better match Nintendo's latest implementation
This commit is contained in:
@@ -24,7 +24,7 @@ namespace ams::os {
|
||||
|
||||
TimeSpan SaturatedAdd(TimeSpan t1, TimeSpan t2);
|
||||
void StopTimerUnsafe(TimerEventType *event);
|
||||
bool UpdateSignalStateAndRecalculateNextTimeToWakeupUnsafe(TimerEventType *event, TimeSpan cur_time);
|
||||
bool UpdateSignalStateAndRecalcNextTimeToWakeupUnsafe(TimerEventType *event, TimeSpan cur_time);
|
||||
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user