os: refactor multi wait apis to better match Nintendo's latest implementation
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@@ -111,7 +111,7 @@ namespace ams::os::impl {
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thread->state = ThreadType::State_Terminated;
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GetReference(thread->cv_thread).Broadcast();
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GetReference(thread->waitlist).SignalAllThreads();
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GetReference(thread->waitlist).WakeupAllMultiWaitThreadsUnsafe();
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}
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void ThreadManager::CleanupThread() {
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