romfs/ams.mitm/pm: refactor to dynamically steal heap for certain games. (#2122)

* fs.mitm: skeleton the use of special allocation in romfs build

* pm: add api for ams.mitm to steal application memory

* pm/mitm: okay, that api won't work, try a different one

* romfs: revert memory usage increases; we'll handle torture games case-by-case.

* pm/romfs: first (broken?) pass at dynamic heap.

I cannot wait to figure out all the ways this is wrong.

* Release the dynamic heap a little more eagerly

* romfs: animal crossing is also not a nice game

* romfs: fix issues in close-during-build

* romfs: zelda is a blight upon this earth
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SciresM authored and GitHub committed 2023-05-14 03:06:52 -07:00
1 parent 85c23b5781
commit f2ee44da74
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@@ -14,6 +14,7 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <stratosphere.hpp>
#include "pm_ams.os.horizon.h"
namespace ams::pm::shell {