os: refactor multi wait apis to better match Nintendo's latest implementation
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@@ -24,7 +24,7 @@ namespace ams::os {
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TimeSpan SaturatedAdd(TimeSpan t1, TimeSpan t2);
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void StopTimerUnsafe(TimerEventType *event);
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bool UpdateSignalStateAndRecalculateNextTimeToWakeupUnsafe(TimerEventType *event, TimeSpan cur_time);
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bool UpdateSignalStateAndRecalcNextTimeToWakeupUnsafe(TimerEventType *event, TimeSpan cur_time);
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}
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