import os import shutil import re import sys def get_game_name_and_mod_name(path, root_dir): relative_path = os.path.relpath(path, root_dir) parts = relative_path.split(os.sep) game_name = parts[0] # Remove any parts within square brackets game_name = re.sub(r'\[.*?\]', '', game_name).strip() # Check for country-specific folders and adjust game name accordingly country = None for part in parts[1:]: if re.search(r'\[.*?\]', part): country = re.sub(r'\[.*?\]', '', part).strip() parts.remove(part) break if country: game_name = f"{game_name} ({country})" else: game_name = game_name.strip() mod_name_parts = parts[1:] mod_name_parts = [re.sub(r'\[.*?\]', '', part).strip() for part in mod_name_parts] mod_name = " ".join(mod_name_parts).strip() return game_name, mod_name def create_formatted_structure(folder_path): formatted_path = os.path.join(folder_path, 'formatted') if not os.path.exists(formatted_path): os.makedirs(formatted_path) print(f"Creating formatted structure at: {formatted_path}") for root, dirs, files in os.walk(folder_path): if 'formatted' in root: continue for file in files: if file.endswith('.pchtxt'): game_name, mod_name = get_game_name_and_mod_name(root, folder_path) # Handle nested folders for aspect ratios and similar cases if 'Aspect Ratio' in root: mod_name = 'Aspect Ratio ' + os.path.basename(root) version = file.replace('.pchtxt', '').strip() mod_name = re.sub(r' v[0-9.]+$', '', mod_name).strip() new_dir = os.path.join(formatted_path, f"{game_name} - {mod_name}") if not os.path.exists(new_dir): os.makedirs(new_dir) print(f"Created directory: {new_dir}") shutil.copy(os.path.join(root, file), os.path.join(new_dir, f"{version}.pchtxt")) print(f"Copied {file} to {os.path.join(new_dir, f'{version}.pchtxt')}") def main(folder_path): create_formatted_structure(folder_path) print("Files have been organized successfully.") if __name__ == "__main__": if len(sys.argv) != 2: print("Usage: python format_repo_2.py /path/to/folder/") sys.exit(1) folder_path = sys.argv[1] main(folder_path)